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#1 |
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Join Date: Aug 2010
Location: Odense, Denmark (Northern Europe)
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Our local store recently stopped selling GURPS... There simply wasn't enough customers... Which is odd, since everyone I know, once they try GURPS, they can't get enough of GURPS.
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Fnugus |
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#2 | |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Add the SJGames love of PDF, and I can see why GURPS isn't as retailer friendly as it used to be.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#3 |
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Join Date: Sep 2004
Location: Binghamton NY
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I am reminded of how much I love GURPs often. I love theses forums too.
I have been on the Palladium forums a bit lately. They are asking for help on getting new players and old players interested. There was a bunch of us who said reboot the rule to the 21st century. To Paladium Books credit they started the threads for rules changes. I posted some suggestions and as I am doing it I realize how much I love gurps and the fact you may disagree with me but do so with a logical argument. vesper |
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#4 | |
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Join Date: Aug 2004
Location: Edmond, OK
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I still love me some GURPS, but my current group is doing the Dresden Files RPG (FATE system.) I like the system, as the narrative approach can be fun, but my inner simulationist screams out in anguish with some of the rules. Oh well, maybe next campaign, I can convince my players to go with GURPS. It will be a while, though, since we're having a great time with the game we've got. |
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#5 | |
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Join Date: Sep 2004
Location: Southeast NC
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I would say that the best way to make Palladium interesting to new players is encourage, rather than threaten, people who make conversions of their settings. Palladium could easily become one of the premier third party setting designers if they would just make it easier to divorce the interesting settings from the clunky rules. On topic: GURPS is awesome. I'm in the process of creating a setting to introduce some folks to GURPS. Old West Monster Hunters, FTW!
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#6 |
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Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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I've, recently, introduced 3 people to GURPS and shown a 4th how to actually play a game as opposed to playing the ruleset.
All of them love it. One of them, a D&D "convert," agrees that it is miles above and beyond D&D, but his other group is incapable of handling it. They're barely able to handle the complex choices that D&D gives. I've offered to put together some DF stuff to show them (as much as I hate fantasy, I'm all for getting people into GURPS), but he's certain they wouldn't want to try. |
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#7 | |
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Join Date: Jul 2007
Location: One Mile Up
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#8 | |
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Join Date: Aug 2006
Location: L.I., NY
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GURPS is pretty awesome. If you like to mashup genres and make your own worlds, I don't think there is a better system.
I'm about to introduce a few new folks to GURPS with 1930's pulp adventure, with occult overtones and hidden magic. I've been playing a game with them for a couple of months -- D&D 3.5 with a good bit of house rules. I was a bit frustrated at first with the restrictions of the class/level thing, and lack of tactical options/cool moves in combat, especially for low level characters. But I decided to just relax, go with it and enjoy the game. Now I've interested a few of them in trying out GURPS. The GM of the D&D game already seems pretty impressed with GURPS' flexibility and wide range of options for character creation. First session is next week. I hope to show them how awesome GURPS can be. We'll see how it goes. Quote:
Here's a story you might like to check out, if you haven't yet: "Dead's End to Middleton" by Natania Barron. It's old west monster hunting, with some steampunk mixed in. pdf: http://escapepod.org/2011/01/01/the-...-escape-pod-3/ mp3: http://escapepod.org/2010/12/30/ep27...-to-middleton/ |
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#9 |
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Join Date: Jan 2008
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It would be so great to see Gurps get more and more players in the game. The system is so well done and all the hard work put into it over the years and all the fan participation and the history of the game. But all that aside, or all that inclusive...the bottom line is the Gurps system is a very special game system that can just about make any idea of yours come to life and feel like it 'makes sense'. It is truly a wonderful and unique game system that needs more positive exposure!
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#10 | |
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Join Date: Sep 2004
Location: Southeast NC
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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