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Old 05-03-2011, 06:44 PM   #14
SuedodeuS
 
Join Date: Sep 2008
Default Re: [LT] Rated ST for bows and crossbows

Quote:
Originally Posted by Anthony View Post
No, from collision rules damage is linear in velocity.
Kinetic energy is 0.5*m*v^2. GURPS damage is 3.5*C*v*m^(1/3)/100, with C being 2 for living, 4 for unliving, and 8 for homogenous; and m being mass in pounds per G. If we drop the constants (which are unimportant for scaling) and square damage, we have KE as m*v^2 and damage^2 as m^(2/3)v^2. This is rather close to equal, although when v is low the difference in m is more pronounced.

Quote:
Originally Posted by Anthony View Post
However, bow efficiency varies with the weight of the arrow relative to the weight of the bow, which generally forces a heavier bow to use heavier arrows, and the scaling is only 1/3 in the weight of the projectile (due to how HP progression works).
This is part of why I noted the scaling as being very rough. May we assume that a bow that is 2x heavier gets normal efficiencies out of an arrow that is 2x heavier?


Quote:
Originally Posted by Ze'Manel Cunha View Post
Gotta rate it somehow...
If we assume arrows to be homogenous objects (for HP calculations), this gives out typical 0.1 lb arrow between 3 and 4 HP (3.71 HP). Average collision damage is typically calculated as 3.5*3.71*v/100. This means each +1 corresponds to around 7.7 yards per second (16 mph) - or it would, were it not for the rule that impaling objects get half normal collision damage. This boosts our speed for each +1 to 15.4 yards per second (31 mph). It may be appropriate to disregard the half-damage rule here, in which case every +1 to ST corresponds to a +3.8 yards per second boost (every +2 is a +1 to damage).

Note this implies an ST 12 longbow flings arrows at around 70 mph, while maintaining the half damage rule (and thus having 7.7 yards/sec per +1 ST) means such arrows fly at a rate of 140 mph. I have no idea how fast an longbow flings arrows, so I can't rule which (if either; keep in mind GURPS arrow damage is probably on the high side) is more realistic.
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