Quote:
Originally Posted by SuedodeuS
No easy way, but Bill mentioned the energy would scale roughly with weight, and from collision rules it seems GURPS damage scales as approximately the square root of KE.
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No, from collision rules damage is linear in velocity. However, bow efficiency varies with the weight of the arrow relative to the weight of the bow, which generally forces a heavier bow to use heavier arrows, and the scaling is only 1/3 in the weight of the projectile (due to how HP progression works).