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Old 04-29-2011, 01:19 PM   #6
vitruvian
 
Join Date: Aug 2004
Default Re: Monster Hunters 1: Cryokinesis and Vampires

Quote:
Originally Posted by Rev. Pee Kitty View Post
I'd let you treat vampires as "objects" for Cryokinesis purposes. However, to be fair, the listed effects (disabled at 0 HP, frozen solid at -HP) should only happen if the vamp fails a HT roll. Objects being assumed to fail their HT rolls was something added strictly to speed up play -- it wasn't something added for balance issues. So if a psi will be using his ability to try and take out vamps, the HT roll should really be added back in to preserve balance.
That seems fair enough to me; no reason their HT rolls should be nerfed, I just didn't figure it made sense for them to be immune.

In fact, since they do have Unkillable, I would just have them start rolling against immobilization at 0 HP, say they are presumptively frozen solid like a block of ice or a turkey that's been in the back of the freezer for too long at -5xHP, and let them recover from freezing fully if actually thawed out, since no actual HP damage is being taken.

However, if frozen solid, I'd treat them as Fragile:Brittle, so that strong PCs could pretty easily kick them into shards of icy flesh or shatter them with a fall off a rooftop.
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