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Old 04-28-2011, 09:48 PM   #1
vitruvian
 
Join Date: Aug 2004
Default Re: Monster Hunters 1: Cryokinesis and Vampires

Quote:
Originally Posted by Sunrunners_Fire View Post
I'd say they are objects for the purposes of Cryokinesis as they don't have FP.
I'm thinking that's fair, as they shouldn't be totally immune to an attack form that can affect mechanical and homogenous objects for the price of a 0 pt Feature. However, would you say when frozen at HP of cold 'damage', they would be physically immobilized, or would you reserve that for the 2xHP 'lock up permanently' level, roughly equivalent to where a living human would have to start making HT rolls against death?
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Old 04-28-2011, 10:04 PM   #2
Sunrunners_Fire
 
Join Date: Mar 2010
Default Re: Monster Hunters 1: Cryokinesis and Vampires

Quote:
Originally Posted by vitruvian View Post
I'm thinking that's fair, as they shouldn't be totally immune to an attack form that can affect mechanical and homogenous objects for the price of a 0 pt Feature. However, would you say when frozen at HP of cold 'damage', they would be physically immobilized, or would you reserve that for the 2xHP 'lock up permanently' level, roughly equivalent to where a living human would have to start making HT rolls against death?
Basic, pg 483. Objects start making HT checks at HP 0 to avoid being disabled. Objects start making death checks at -(HPx1).

The text in Cryokinesis implies that you don't roll, and so they automatically fail those checks with the appropriate consequences for doing so.
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