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#31 | |
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Join Date: Sep 2004
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#32 | |
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Join Date: Aug 2004
Location: USA, Planet Earth, The Milky Way Galaxy
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#33 | |
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Join Date: Sep 2004
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#34 | |
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Join Date: Oct 2004
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And something else: Fur has one clear effect: no sunburn. Should we get Perks like Scales and Chitin-Exoskeleton as well ? Or will those remain (free) Features ? |
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#35 |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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OK, just got an e-mail back from Dr. Kromm on these issues. I don't quite like his suggestion for the Yalkani - taking Semi-Aquatic and buying Ground Move up from there. I think I'd rather just go with
Ground Move -1 [-5]. As for the 'Morphs, he had a couple suggestions from Shapeshifters (which I don't have) - No Base Form +0% and Once On, Stays On +50%. Both of which work quite well for my purposes. As for other Perks, if you notice in my last revision of Fantasy Folk, when I went through and added Fur to a couple of the races, I also gave the Great Eagles Feathers (Treat as Fur) for 1 point, so you know where my thought lie.
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#36 | |
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Join Date: Oct 2004
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No Base Form: does one become some blob or does one remain in the assumed form when becoming unconscious or when the _required_ other condition for switching back is met ? In the first case this isnīt really helpful, in the second it removes the major basic restriction from Morph As Written. Once On, Stays On: a cheap version of Extended Duration : Permanent ? Would that be available for Affliction (Morph) and Affliction (Elastic Skin) too ? |
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#37 | |
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Join Date: Sep 2004
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Once On, Stays On: Not quite a duration. It removes the "reversion" problem, but wouldn't increase the duration of an Affliction. If taken for an Affliction it wouldn't reverse for the duration of the Affliction even if the target became unconscious; however, it would not increase the duration of the Afflication. |
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#38 |
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Join Date: Nov 2006
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This act of Thread Necromancy is to discuss the Riders. First off, I don't believe that they need Permiation (Flesh), secondly I think that reducing their cost by buying down their strength (possibly buying back HP) would be ok and want others' opinions on that and thirdly I think that their possession should include Blood Agent.
Opinions? (Note to moderators, if I should have made a new thread instead sorry, I thought this was a valid resurrection of a topic) Eric's writeups can be found here Last edited by nerdvana; 04-27-2011 at 04:03 PM. Reason: added note to moderators; added link to Eric's writeups |
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#39 | |
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Join Date: Dec 2007
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Last edited by David Johnston2; 04-27-2011 at 03:51 PM. |
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#40 |
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Join Date: Nov 2006
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Actually, I like the fact that the body and the infection controlling it aren't the same thing. Also, they can transfer by bite/kiss but also by blood transfusion. I don't believe Dominance allows non-attack options. Not a bad idea though, just doesn't seem to have the right feel for the species IMO.
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| aliens, species, transference |
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