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Old 10-29-2004, 10:34 PM   #31
naloth
 
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Default Re: GURPS: Aliens 4e

Quote:
Originally Posted by ericbsmith
Xenomorphs: I don't know about it being particularly expensive. It's utility would be based on how likely it is to come up, and being rendered unconscious is not that particularly likely outside of life or death combat (in which case unconsciousness is the least of your worries). As a thought how would you feel about making their birth form their "native" form for this purpose - that would be a 0 point effect.
Do Morphs have to revert for sleeping (a variation on rendered unconscious)? I would assume so, which makes this a much more common problem.
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Old 10-29-2004, 10:59 PM   #32
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Default Re: GURPS: Aliens 4e

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Originally Posted by naloth
Do Morphs have to revert for sleeping (a variation on rendered unconscious)? I would assume so, which makes this a much more common problem.
Scientifically speaking, sleeping is not the same state as unconsciousness.
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Old 10-30-2004, 12:09 AM   #33
naloth
 
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Default Re: GURPS: Aliens 4e

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Originally Posted by Lancewholelot
Scientifically speaking, sleeping is not the same state as unconsciousness.
True, but based on the description I would assume that some level of conscious effort is required. Perhaps we should get a ruling?
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Old 10-30-2004, 10:41 AM   #34
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Default Re: GURPS: Aliens 4e

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Originally Posted by ericbsmith
Yalkani: Ya know what's weird? Reading over the section on Basic Move, Water Move, and Aquatic it doesn't seem to be possible to buy Ground Move independent of Basic Move, which directly reduces Water Move.
I also donīt see a legal way. But by analogy I would argue that -5 per -1 would be the appropriate cost.

And something else: Fur has one clear effect: no sunburn.
Should we get Perks like Scales and Chitin-Exoskeleton as well ?
Or will those remain (free) Features ?
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Old 10-30-2004, 03:31 PM   #35
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Default Re: GURPS: Aliens 4e

OK, just got an e-mail back from Dr. Kromm on these issues. I don't quite like his suggestion for the Yalkani - taking Semi-Aquatic and buying Ground Move up from there. I think I'd rather just go with
Ground Move -1 [-5].

As for the 'Morphs, he had a couple suggestions from Shapeshifters (which I don't have) - No Base Form +0% and Once On, Stays On +50%. Both of which work quite well for my purposes.

As for other Perks, if you notice in my last revision of Fantasy Folk, when I went through and added Fur to a couple of the races, I also gave the Great Eagles Feathers (Treat as Fur) for 1 point, so you know where my thought lie.
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Old 11-01-2004, 10:28 AM   #36
Pomphis
 
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Default Re: GURPS: Aliens 4e

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Originally Posted by ericbsmith
As for the 'Morphs, he had a couple suggestions from Shapeshifters (which I don't have) - No Base Form +0% and Once On, Stays On +50%.
I am surprised.

No Base Form: does one become some blob or does one remain in the assumed form when becoming unconscious or when the _required_ other condition for switching back is met ? In the first case this isnīt really helpful, in the second it removes the major basic restriction from Morph As Written.

Once On, Stays On: a cheap version of Extended Duration : Permanent ?
Would that be available for Affliction (Morph) and Affliction (Elastic Skin) too ?
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Old 11-01-2004, 12:14 PM   #37
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Default Re: GURPS: Aliens 4e

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Originally Posted by Pomphis
I am surprised.

No Base Form: does one become some blob or does one remain in the assumed form when becoming unconscious or when the _required_ other condition for switching back is met ? In the first case this isnīt really helpful, in the second it removes the major basic restriction from Morph As Written.

Once On, Stays On: a cheap version of Extended Duration : Permanent ?
Would that be available for Affliction (Morph) and Affliction (Elastic Skin) too ?
No Base Form: Without "Once On, Stays On" I would assume you would still need to declare an arbitrary form (or blob) in case you become unconscious. A race however, wouldn't need to have the same form.

Once On, Stays On: Not quite a duration. It removes the "reversion" problem, but wouldn't increase the duration of an Affliction. If taken for an Affliction it wouldn't reverse for the duration of the Affliction even if the target became unconscious; however, it would not increase the duration of the Afflication.
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Old 04-27-2011, 03:42 PM   #38
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Default Re: GURPS: Aliens 4e

This act of Thread Necromancy is to discuss the Riders. First off, I don't believe that they need Permiation (Flesh), secondly I think that reducing their cost by buying down their strength (possibly buying back HP) would be ok and want others' opinions on that and thirdly I think that their possession should include Blood Agent.

Opinions?

(Note to moderators, if I should have made a new thread instead sorry, I thought this was a valid resurrection of a topic)

Eric's writeups can be found here

Last edited by nerdvana; 04-27-2011 at 04:03 PM. Reason: added note to moderators; added link to Eric's writeups
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Old 04-27-2011, 03:47 PM   #39
David Johnston2
 
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Default Re: GURPS: Aliens 4e

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Originally Posted by nerdvana View Post
This act of Thread Necromancy is to discuss the Riders. First off, I don't believe that they need Permiation (Flesh), secondly I think that reducing their cost by buying down their strength (possibly buying back HP) would be ok and want others' opinions on that and thirdly I think that their possession should include Blood Agent.

Opinions?

(Note to moderators, if I should have made a new thread instead sorry, I thought this was a valid resurrection of a topic)
I'd just give the Riders Dominance. I don't see any reason to buy down their strength. They are their bodies. It's not like they leave one body when they infect another.

Last edited by David Johnston2; 04-27-2011 at 03:51 PM.
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Old 04-27-2011, 03:52 PM   #40
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Default Re: GURPS: Aliens 4e

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Originally Posted by David Johnston2 View Post
I'd just give the Riders Dominance. I don't see any reason to buy down their strength. They are their bodies.
Actually, I like the fact that the body and the infection controlling it aren't the same thing. Also, they can transfer by bite/kiss but also by blood transfusion. I don't believe Dominance allows non-attack options. Not a bad idea though, just doesn't seem to have the right feel for the species IMO.
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