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Old 04-26-2011, 07:45 AM   #1
Huyderman
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Join Date: Aug 2004
Location: Oslo, Norway
Default Cumbersome gadgets

In a fantasy campaign still under planning I'm considering using the 'Magic Items as Advantages' rules from Thaumatology. However, I'm planning to feature magical items that are not really portable, e.g. a throne. There will also be smaller more portable versions of said magic items, but they are supposed to be rarer and more valuable.

If the only difference between these items is the 'Can be stolen' limitation, the latter items will actually be cheaper, which doesn't seem right to me.

I'm considering adding the 'No Legs (Portable)' disadvantage to the item, but would love any other suggestions.
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gadgets, gurps, magic items, thaumatology


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