Quote:
Originally Posted by Novembermike
This formula came from that other thread.
Avg dDR*dHP*dHP*HF*WB*TF / 200
If you took DR and WB to some exponent (say 1.5, but play around with it) then the larger ships would be more powerful than their smaller brethren. I'd choose dDR at minimum because it helps represent the ability of large battleships to shrug off the shots of smaller ships.
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That can work, though I'm not really fond of using dDR as a multiplier, since that varies widely for the same SM of ship. With the original formula (using DR+HP) a DR equal to HP give TS 1/3 greater than a ship with half the DR. Under your formula, it would have double the TS. Plus, unarmored ships would have 0 TS, regardless of the number of armaments.
The formula I think I'm going with is: (dDR+dHP)*HF*WB*TF*SF/K
•SF is "Size Factor", which is the Speed/Range for the ship's SM or 2xSM
•K is the Scaling Constant, which is 20 if using SM for size factor, 200 if using 2xSM
This can give TS based on a ship's Mass (the realistic option, which uses 2xSM and K=200) or on a ship's Area (appropriate for Space Opera, using SM and K=20).