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Old 04-23-2011, 02:53 PM   #1
OldSam
 
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Join Date: Oct 2005
Location: Göttingen, Germany
Default Re: [HR] Making Techniques Viable (as more than "one-trick" specialists)

Some time is gone since the last posts, does anyone now has experiences with any of the suggested ideas?

And/or what do you think of the following solution...?

I also want to have a bit more differentiation via techniques, recognizable styles etc, especially for advanced characters in an ongoing campaign, though at the same time I try to stay close to the RAW. So in my solution the effect is more subtle (just an extra perk) but does not change any rules... ;)

My version is based on Trachmyr's idea in the first posting but is a more limited version of it:

New Perk: Style Techniques (Name of Style) [1/lvl]

Requires Style Familiarity. Increase the default by +1 for four Average techniques of the specific style per level.
The GM sets the maximum level for this perk in a campaign, suggested limit for starting characters is level 1, or level 2 for those with Trained by a Master or Weapon Master. Suggested maximum level is 3 (to reach this a character needs further teaching in the style).

Multiple levels of this perk allow you to increase defaults for four more new Average techniques (these have to be different ones, thus you cannot gain more than +1 per technique from this perk). Techniques improved must come from the listed techniques for the associated style, but do not need to share a single skill. A Hard technique counts as two Average techniques in all cases. Increased defaults stack from all sources, but the total cannot exceed the technique’s maximum level.

This is a Style Perk, and should be considered part of any style’s available perks, however buying this perk counts as one of the maximum number of style perks allowed (at start).
Write down these techniques as "Name of Technique/Name of Style (Skill)", e.g. Breakfall/Combat Wrestling (Wrestling) (A) [0]-11

Last edited by OldSam; 04-23-2011 at 03:24 PM.
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