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#31 | |
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Join Date: Mar 2008
Location: The Kingdom of Insignificance
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This thread has been very inspiring.
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It's all very well to be told to act my age, but I've never been this old before... |
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#32 | |
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Join Date: Mar 2008
Location: The Kingdom of Insignificance
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Seriously, I just want to try out the ritual magic in a game setting. I might consider MH4:Sidekicks if I get a new gaming group up and running later in the year.
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It's all very well to be told to act my age, but I've never been this old before... Last edited by Luke Bunyip; 04-22-2011 at 07:40 AM. Reason: Missing numeric in the alpha |
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#33 |
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Join Date: Apr 2007
Location: Midwest US
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Perhaps it would make more sense to treat them as specific cases of "Traditional Trappings" as outlined at the bottom of page 34, and use them for an energy cost reductor. I was considering making this the rule in an Alchemical Baroque game in which I'm substituting Ritual Path Magic for Path/Book Magic. For example, I might rule that a caster can get up to 10% cost reduction for each of Sympathy, Name, and Contagion that they can supply.
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Hanuman47 |
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#34 | |
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Join Date: May 2008
Location: CA
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#35 | |
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MIB
Join Date: Oct 2005
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#36 |
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Join Date: Feb 2005
Location: Berkeley, CA
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In practice, the rules for non-adept casting on p36 have the equivalent of the laws of contagion: a -5 to casting if you don't have a connection. Rather than the simplified rules there, you can probably just allow the ritual modifiers to negate the penalties for non-adept casting (i.e. you would normally be at -15 because you're a non-adept, not casting in a properly prepared space, and trying to use the same casting time as an adept, but because you have +11 in bonuses you only have a total of -4).
Last edited by Anthony; 04-22-2011 at 04:38 PM. |
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#37 |
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MIB
Join Date: Oct 2005
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That doesn't make any sense. Those penalties for non-adepts are exactly the ones you get if you don't have any proper requisites to "fuel" Sympathy, Names etc, for performing outside of a ritual space, etc. All of them can be mitigated with minimal effort, and the +11 is what you can get over that minimum.
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