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#1 | |
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Join Date: Nov 2009
Location: Oregon
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I figured I'd repost this here, since the thread I originally posted it in is the e23 forum, and this post is specific to GURPS. I'd love to hear people's feedback on this idea!
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#2 |
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Join Date: May 2008
Location: CA
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I had this same exact concern. I'm curious if David Pulver had a reason to make TS not scale with cost.
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#3 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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An attempt to make fighters useful? ;)
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#4 |
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Join Date: Nov 2009
Location: Oregon
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Hehe, that could be. They still seem to have some use as it is, since they benefit from better Handling and can devote a higher percentage of their systems to combat. But granting an SM+11 Carrier with Heavy Fighters four times the TS of an SM+11 Battleship of the same TL... that seems a bit too useful. There are some settings where this might be appropriate of course; Star Wars and BSG seem obvious examples. In such a campaign I'd probably give a discount to large vessels, to give some justification for why people bother with them.
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#5 | |
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Join Date: Dec 2007
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#6 |
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Banned
Join Date: Oct 2007
Location: Europe
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I haven't bought the #30 Pyramid, but it seems to me there are three classes of ship:
1. Short occupancy ships wth no FTL. These are able to devote many module slots to weapons and defence, and sensors and ECM and so forth, so they should have a high TS for their size. 2. Long occupancy ships with no FTL. Medium TS for their size. 3. Long occupancy ships with FTL. Low TS for their size. |
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#7 | |
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Join Date: May 2008
Location: CA
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I'd suggest a different new formula than the one viera suggested, though. You could try: Avg dDR*dHP*dHP*HF*WB*TF / 200 This would make the Battle-class frigate TS 729,000, which is much closer to the TS 768,000 you could get with two TL10 nuclear submarines for roughly the same price. Viera's formula would get a TS of 205,000, but is much more complicated. Note that dDR*dHP*dHP scales almost directly with mass (and thus cost), and it makes the formula nice and pretty. EDIT: After looking at how much Air vessels cost compared to other ones, I think spaceships being really expensive for their TS is appropriate - maybe divide by 1,000 or so instead of 200. It's still not appropriate for fighter-sized ships to be super-cheap for their TS compared with capital ships, though. Last edited by Langy; 04-22-2011 at 01:48 PM. |
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#8 | |
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Join Date: Nov 2009
Location: Oregon
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I had another thought, while fiddling with the numbers for Carriers. If we go with TS = Mass, there's little to no reason to use fighters instead of just more guns. A single fighter of SM X-3 (ie, the largest fighter that will fit in a given hangar) weighs 1/30 of the capital ship, and replaces a gun emplacement that would weigh 1/20 of the capital ship. Assuming a heavy fighter loadout, it could have maybe 30% of it's systems devoted to weapons. Assuming good armor and handling it would have a TS of maybe 25%-30% of the gun that it's replacing. In this model the carrier would be better off just with another gun emplacement. Under some conceptions of space warfare, this would work fine - Fighters would be a niche weapon for orbit-to-surface attacks or spacelane patrols. But it doesn't match the trope of "Space Superiority Fighters" as a key component of the larger battlescape. So perhaps a compromise. Instead of scaling TS with the linear dimension (the model presented in the article) or with the mass (my proposal above), instead scale with the surface area. This would give that heavy fighter I talked about above a TS equivalent to about 60%-80% of one capital ship weapon mount, which seems fair enough that carriers would be useful. And there's a very simple way to handle this formula too: Just multiply the TS calculated using the original formula by the ship's length divided by some constant, probably 20 (so a SM+6 fighter keeps it's original TS, the smaller fighters drop a bit, and everything above gets a boost). So that Battle-Class Frigate from the article would go from TS 68,580 to about 240,000. Capital Ships would still be more expensive than the same TS of Naval vessels, and larger ships would still be proportionally more expensive than smaller ones, but it's a bit less jarring a discrepancy, and it keeps Carriers in the ring. |
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#9 |
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Banned
Join Date: Oct 2007
Location: Europe
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Can GURPS Spaceships even give a cost discount for short-occupancy ships? I forgot...
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#10 | |||
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Join Date: May 2008
Location: CA
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Last edited by Langy; 04-22-2011 at 02:01 PM. |
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