Quote:
Originally Posted by Langy
Do you think it would be too unbalanced to use the skill bonuses for Sympathy, Names, and Contagion in the RPM system? I really like the flavor of them, but I'm not sure that allowing up to a +11 skill bonus would be a really good idea.
|
Perhaps it would make more sense to treat them as specific cases of "Traditional Trappings" as outlined at the bottom of page 34, and use them for an energy cost reductor. I was considering making this the rule in an Alchemical Baroque game in which I'm substituting Ritual Path Magic for Path/Book Magic. For example, I might rule that a caster can get up to 10% cost reduction for each of Sympathy, Name, and Contagion that they can supply.