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Originally Posted by Rev. Pee Kitty
For the record, the rules on sacred places, desecrated areas, etc., were designed to replace the idea of "mana levels," simply because I've never seen the concept of "mana levels" come into play in any monster hunting fiction I've watched or read. If someone can't cast a spell, it's because the area is warded, or ritually prepared against it, or something similar. I never hear, "Oh darn, I can't cast this spell because this valley isn't magical enough." So there aren't any hidden rules or assumptions for mana levels built into RPM -- if anyone wants to come up with them, I'm interested in hearing how well they work, but not because I think they need to be added to RPM.
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The Hollows book series
definitely has 'mana levels', though they're in the form of Ley Lines rather than the way they're normally shown in other GURPS settings. I was planning on doing something similar - a Ley Line would be a High Mana zone, while a place where they intersect might be a Very High mana zone. Either that, or Ley Lines would be Normal, intersections would be Very High, and the normal world would be Low. I haven't seen any Monster Hunter fiction with No Mana zones, though I intend to use them.