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#9 |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Actually, minor note for the Sleuth's wildcards -- I don't think I'd do it as packages. It's just a bit too hard to do so. I'd do it as a normal choicelist that needs exactly 60 points and at least 2 items, then offer:
SK:Detective! #codes(upto 36pts, downto 24pts) SK:Talker! #codes(upto 24pts, downto 12pts) SK:Ten-Hut! #codes(upto 24pts, downto 12pts) Then just put in the box instructions, "You MUST take Detective! and Talker!, but Ten-Hut! is optional." That covers all possible legal combinations from p. 17, unless I'm missing something. (Technically, the user could deliberately ignore the instructions *and* the template rules and take Detective! and Ten-Hut! to make the box happy . . . but really, you can only try to idiot-proof things so much.)
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| monster hunters, ritual path magic |
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