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#9 |
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Join Date: Sep 2007
Location: Arkham Asylum
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I see that an effective RPM wizard can be built, and looks to be quite scary with his combination of focused power as well as broad power. I'm sure my player will be quite pleased to know that he's wrong . . . insofar as people enjoy being wrong. :)
An interesting note: I had discounted how important and useful grimoires and Sacred Places are! In my campaign I had envisioned a sort of "mage's guild", and I want association with them to come with some perks, I think having access to a +2, or +3 Sacred Place would be nice.
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| Tags |
| monster hunters, ritual path magic |
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