Re: [MH] Using RPM for lower-powered genres
The first difficulty I can see is being able to accumulate enough energy to support greater effects before the failure/crit failure rate becomes painful.
Magery is useful to counter this, to a limited degree, but at 10-points for every 3 energy (after the initial 15-points for the initial 3 energy) ... High Magery is also a requirement with the cap for Ritual Path skills being (12+Magery). In addition, Ritual Adept is 40-points and necessary for anything other than an off-screen/downtime caster. (The Non-Adepts and Magic sidebox on MH pg 36 should explain why.)
Magery 3 [35], Ritual Adept [40], Thaumatology (IQ/VH) 15-, 9 Ritual Path (IQ/VH) skills at 15- ...
There went a huge chunk of those 200 points.
Also depends on what you mean by reasonably powerful.
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