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Old 04-20-2011, 04:54 PM   #11
Rasputin
 
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Default Re: Of possible interest to Dungeon Fantasy players

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Originally Posted by Jürgen Hubert View Post
Interesting, though I see it more in terms of social restraints and possibilities than economic ones. Though of course the two are related...
Personally, I don't think this will fly as either a GURPS supplement or a Pyramid article, based on my reading of Kromm's posts on settings for DF. But if you want to do it for even less than a Pyramid article would bring, I'd love to see it.

On the topic of economics, one thing I did like from D&D 3e was the quick-and-dirty economic system -- how much loot you could sell at a village before you'd mess up the economy and have to sell it elsewhere, and what you could buy. A similar such system piggy-backing atop of City Stats might make for a good article. It provides an excuse for PCs to go to another town, if nothing else.

Of course, it would also be in place for a Urban Adventures supplement for Dungeon Fantasy.
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Old 04-20-2011, 10:53 PM   #12
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Default Re: Of possible interest to Dungeon Fantasy players

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Personally, I don't think this will fly as either a GURPS supplement or a Pyramid article, based on my reading of Kromm's posts on settings for DF.
That's what I figured - but like I said, there is no need to tie it to GURPS.

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But if you want to do it for even less than a Pyramid article would bring, I'd love to see it.
Well, I've wanted to field-test what I could achieve with RPG ebooks for some time...
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Old 04-21-2011, 06:04 AM   #13
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Default Re: Of possible interest to Dungeon Fantasy players

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On the topic of economics, one thing I did like from D&D 3e was the quick-and-dirty economic system -- how much loot you could sell at a village before you'd mess up the economy and have to sell it elsewhere, and what you could buy.
I've always just eyeballed this as ~10% of the goods of that type in that village. you can buy one of the 15 horses at 'regular' price, but if you want two... it's going to impact them and cost a lot more.
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Old 04-22-2011, 01:17 PM   #14
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Default Re: Of possible interest to Dungeon Fantasy players

I think it'd be interesting to work up a few alternative explanations that give the same dungeon fantasy setting paradigm.

However, the only one I can think of to start would be some kind of crusades analog.
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Old 04-23-2011, 06:58 AM   #15
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Default Re: Of possible interest to Dungeon Fantasy players

Nice idea Jürgen. You have my money if you end up publishing it. Also, scooped for discussion on a local forum.



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Personally, I don't think this will fly as either a GURPS supplement or a Pyramid article, based on my reading of Kromm's posts on settings for DF.
Could you perhaps point me to some of those? Would be interesting to read.
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Old 04-23-2011, 11:29 AM   #16
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Default Re: Of possible interest to Dungeon Fantasy players

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Could you perhaps point me to some of those? Would be interesting to read.
I'm afraid they're not "posts about [some] settings for Dungeon Fantasy", but meta-level posts about why SJG is not interested in producing a setting or multiple settings for Dungeon Fantasy. The short version being "DF-style gaming is often played without a strict coherent setting, but if one is needed and the GM doesn't want to make it up, many excellent settings are already available."

Or to put it another way, the RP market is already saturated with everyones campaign settings, plus you can find various GMs notes on their own settings up for free on the internet, if you're on a tight budget.
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Old 04-23-2011, 11:55 AM   #17
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Default Re: Of possible interest to Dungeon Fantasy players

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I'm afraid they're not "posts about [some] settings for Dungeon Fantasy", but meta-level posts about why SJG is not interested in producing a setting or multiple settings for Dungeon Fantasy. The short version being "DF-style gaming is often played without a strict coherent setting, but if one is needed and the GM doesn't want to make it up, many excellent settings are already available."

Or to put it another way, the RP market is already saturated with everyones campaign settings, plus you can find various GMs notes on their own settings up for free on the internet, if you're on a tight budget.
Sure, but that didn't seem to be saying that setting snippets were inappropriate for Pyramid, just as standalone supplements. After all, there has been setting stuff in plenty of issues of the current volume of Pyramid.
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Old 04-24-2011, 11:19 AM   #18
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Default Re: Of possible interest to Dungeon Fantasy players

I've added an interesting new idea on what other professions might spring up in such a world at the bottom of this page. More ideas on logical Slayer-related professions are very much welcome.
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Old 04-24-2011, 03:18 PM   #19
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I don't have any ideas to contribute regarding Slayer-related profession, but I have a question which sprang to my mind while reading this post.

If there's a never-ending cycle of growth and disintegration of nations because of monsters despite the presence of Slayers, as the intro text implies, how would it be if the Slayers were absent? This also implies that no matter what the Slayers do, the cycle will inevitably repeat itself, making it seem to an outside observer that everything the Slayers do is ultimately futile. Do you intend for the Slayers to be a relatively recent addition to society so that they haven't had a chance to affect the cycle yet, or do you see it as a potential plot point leading to the breaking of the cycle?
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Old 04-24-2011, 03:49 PM   #20
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You'd probably want to do less of a Forgotten Realms or Buffy the Vampire Slayer "setting" and more of a conceptual set of ideas that would be generally useful. For example, you're concept of the Doomed Slayer seems like it should work for Medieval Europe, Tokugawa Era Japan, Bureaucratic China or Middle Earth. I like the concept because it really fits the motivations of PCs. Focus on what this means for players, how Slayers would be different from Knights or Men at Arms and general motivations.
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