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#11 | |
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
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On the topic of economics, one thing I did like from D&D 3e was the quick-and-dirty economic system -- how much loot you could sell at a village before you'd mess up the economy and have to sell it elsewhere, and what you could buy. A similar such system piggy-backing atop of City Stats might make for a good article. It provides an excuse for PCs to go to another town, if nothing else. Of course, it would also be in place for a Urban Adventures supplement for Dungeon Fantasy. |
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#12 | ||
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Join Date: Sep 2004
Location: Oldenburg, Germany
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Quote:
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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#13 |
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Join Date: Oct 2006
Location: Chagrin Falls
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I've always just eyeballed this as ~10% of the goods of that type in that village. you can buy one of the 15 horses at 'regular' price, but if you want two... it's going to impact them and cost a lot more.
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Benundefined Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble. |
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#14 |
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Join Date: Dec 2006
Location: Meifumado
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I think it'd be interesting to work up a few alternative explanations that give the same dungeon fantasy setting paradigm.
However, the only one I can think of to start would be some kind of crusades analog.
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
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#15 |
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MIB
Join Date: Oct 2005
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Nice idea Jürgen. You have my money if you end up publishing it. Also, scooped for discussion on a local forum.
Could you perhaps point me to some of those? Would be interesting to read. |
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#16 | |
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Join Date: Sep 2004
Location: Canada
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Or to put it another way, the RP market is already saturated with everyones campaign settings, plus you can find various GMs notes on their own settings up for free on the internet, if you're on a tight budget.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#17 | |
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Join Date: Aug 2004
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#18 |
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Join Date: Sep 2004
Location: Oldenburg, Germany
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I've added an interesting new idea on what other professions might spring up in such a world at the bottom of this page. More ideas on logical Slayer-related professions are very much welcome.
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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#19 |
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MIB
Join Date: Oct 2005
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I don't have any ideas to contribute regarding Slayer-related profession, but I have a question which sprang to my mind while reading this post.
If there's a never-ending cycle of growth and disintegration of nations because of monsters despite the presence of Slayers, as the intro text implies, how would it be if the Slayers were absent? This also implies that no matter what the Slayers do, the cycle will inevitably repeat itself, making it seem to an outside observer that everything the Slayers do is ultimately futile. Do you intend for the Slayers to be a relatively recent addition to society so that they haven't had a chance to affect the cycle yet, or do you see it as a potential plot point leading to the breaking of the cycle? |
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#20 |
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Join Date: Apr 2011
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You'd probably want to do less of a Forgotten Realms or Buffy the Vampire Slayer "setting" and more of a conceptual set of ideas that would be generally useful. For example, you're concept of the Doomed Slayer seems like it should work for Medieval Europe, Tokugawa Era Japan, Bureaucratic China or Middle Earth. I like the concept because it really fits the motivations of PCs. Focus on what this means for players, how Slayers would be different from Knights or Men at Arms and general motivations.
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