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#1 |
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Join Date: Sep 2004
Location: Oldenburg, Germany
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I've recently started two threads over at RPGNet which might be of interest to Dungeon Fantasy players. This thread lists all sorts of archetypal Dungeon Fantasy adventure locations.
And this thread attempts to come up with a setting framework where the typical lifestyle of delvers actually makes sense, for those who want some more Dreaded Role-Playing in their campaign - basically, they represent their own social class that stands apart from the normal feudal order, with its own restrictions and privileges, and which evolved because civilization needed its own class of highly-trained monster hunters to prevent the monsters from overrunning civilization (which has happened numerous times in the past, thus explaining all those treasure-filled dungeons). I have to admit, I am very tempted to write this up as a 20 page mini-setting and selling it as an ebook...
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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#2 | |
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Join Date: Jan 2005
Location: Charlotte, NC, United States
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Quote:
Just sayin'...
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Tim Harris The Seeker Time Lord Saving the universe one planet at a time. Occasionally from my own mistakes. Oops. |
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#3 | |
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Join Date: Sep 2004
Location: Oldenburg, Germany
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Quote:
Besides, it's not as if this framework really needs any game-specific rules.
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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#4 |
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Join Date: Nov 2009
Location: Oregon
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I really like the Doomed Slayers thread. I'm considering how the represent their obligations and privileges in GURPS terms.
To start with they have the Slayer's Code of Honor: Help all who ask, Don't remain living in one place for long, and Own no more than can be carried. Presumably they also can't hold an official Title, since that's generally tied to an Estate, and they're supposed to remain a-political. They can still gain Status from Wealth, though that will be limited based on how much they can take with them. All together, the Slayer's Code seems as limiting as Bushido or Chivalry. [-15] They also have a set of rights that can be summed up as follows: Right to freedom of Travel, right to Compensation for their deeds, and right of Salvage on loot. This is basically a minor Legal Immunity (free from laws restricting travel, weapon use, reclamation of stolen goods, etc) and resembles a Letter of Marque. I'd place it at [10]. |
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#5 |
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Join Date: Sep 2004
Location: Oldenburg, Germany
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Sounds good for starters. Note that not all Slayers will have the Code of Honor - quite a few are only in this for profit or other reasons, and will break it if they think they can get away with it.
For a GURPS Dungeon Fantasy campaign I would treat the rights and duties of Slayers as campaign assumptions and charge no points for it. Each Slayer can also take the optional Code of Honor for extra points, but this is not mandatory (though it should probably be included in the disadvantage list of all templates).
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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#6 | |
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Join Date: Nov 2009
Location: Oregon
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#7 | |
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Banned
Join Date: Oct 2007
Location: Europe
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Quote:
I lost the URL long ago, but it's possible someone else remembers it. And even if not, it's more the idea itself that made sense to me (from the perspective of actively wanting D&D-land - I actively want to avoid it), than that I remember the article as being extrmely worth reading. |
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#8 | |
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Join Date: Sep 2004
Location: Oldenburg, Germany
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Quote:
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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#9 |
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Join Date: May 2005
Location: Oakdale, MN
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#10 | |
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Quote:
I'm pretty sure it's toast nowadays. The other possible site was one in Finland, owned by a guy who was a big Ars Magica fan and looked like a young Beethoven on a pogo ball (which was the picture on his web site), and it's gone nowadays too. |
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| Tags |
| dungeon fantasy |
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