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Old 04-17-2011, 08:36 AM   #1
vicky_molokh
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Default Re: [Mass Combat] A civilization without Armour units (and similar variations)

Force construction specifics for the various hypothetical states:

Base assumption: TL9^, no Battlesuits. All infantry may have Neutralize (Art).

Khæn Warriors/Khæn Mercenaries:
TL9^ in general, TL10^ in airspace tech.
No MBTs or Battlesuits, and very few land vehicles (10% of TS, element count or total budget, no more).
Most infantry, air transport, air combat, and Sky Trooper units are Levy units.
All infantry units Must have the Airbourne Feature.
Their infantry units may have the special feature: Neutralize (F).
Terrain: Jungle and Mountain are common.
All-Weather is common for air units.
Code of Honour: everybody has strict rules of behavior, and are obliged to keep their combat skills at a respectable level - all Infantry and Air units must be Good Quality, and many are counted as Fanatical. Elites, though, are not as common.
Retarded biotech: casualty reduction after a battle is halved.
Instinctive Tactics: groups of Khæn have a Cunning rating equal to average primary skill of all participants in a force, instead of the usual IQ/Per (MC27). Instinctive Tactics are unavailable for Khæn Mercenaries lead by non-Khæn leader(s).

Sirkin Justicariate Defense Force (name subject to change):
TL9^, no Battlesuits and no Navy, and relatively small numbers serve in the military.
Air force limited to 10% of budget, element count or TS, whichever is lower.
All non-support Infantry units must have the Super-Soldier, Troop Quality:Elite, Equipment: Very Fine features. That means their final TS = Original_TS*7, but their price is increased by +600% (+500% if Fanatical), and their Maintenance is increased by +390%. That means they benefit very much from cheap enhancing features, which they often possess and exploit. Neutralize (F/Arm/Air/C3I), Night, Terrain and the like are common options for that.

Tebríthan Expeditionary Guard (name subject to change):
TL9^, but may use Flying Tanks, Battleships and APCs from TL10^, at half TS and same price.
Most forces should be Sealed (60-80% or more).
All heavy Air units (Tanks etc.) must be All-Weather.
Impetuous or Fanatic units are unavailable.
Many land vehicles are Hovercrafts (50%+). Terrain:Desert is a common alternative.

So, what are the less obvious (or obvious but easily overlooked) nuances of engagements involving those kinds of forces - either between each other, or against a generic TL9 force with no battlesuits?
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