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Old 04-16-2011, 11:52 PM   #18
Jürgen Hubert
 
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Join Date: Sep 2004
Location: Oldenburg, Germany
Default Re: GURPS Exalted - Once More, From The Top

Quote:
Originally Posted by Kuroshima View Post
Jürgen, personally, I would make heavy use of Imbuements for an Exalted game. The Glorious Solar Bow, for example, would work much better if you used imbuements instead of your strange construction. Check Power-Ups 1: Imbuements, for the main Imbuement rules; and Perfect Defense (in Pyramid #3/4) for defensive Imbuements; with optionally Psi-Powered Imbuements (in Pyramid #3/12) for an example on how to split the Imbuement Skills into multiple powers and The Mystic Knight (in Pyramid #3/13) for 2 (3 if you count the one that is not suitable to DF, found in the Odds and Ends section of the issue) new imbuement skills, and a template for DF that uses Imbuements.
I've finally sat down and read Power-Ups 1, but while it is an interesting system, I feel it's not really appropriate for what I want:

- I really want a unified set of charm mechanics. The framework provided by GURPS Psionic Powers seems to work well enough for most applications, so I am hesitant to use something different for such an important aspect as attack mechanics.
- I feel it's not really appropriate for Solars. In general, they excel at using at mundane skills, and this in turn grants them magical powers that boost their skill use into the realms of the divine. Adding additional skills for their charms just seems wrong - if they should have to make skill rolls, it should be against their ordinary, mundane skills (with modifiers). And I don't really see a way of turning Imbuement skills into techniques...
- Finally, they don't have all the abilities I need - for instance, I couldn't find a basic damage enhancer anywhere in the list...

Quote:
Really, I feel that having the ability to have your Zweihander (Fantasy-Tech version) cleave through solid steel on a 50 feep mech, if you spend a little of your energy, feel a lot like being able to to have your great daiklave severely hurt a warwalker if the Solar desides to invest a little essence in it...
Well, it's entirely in-genre, but Imbuements don't do that - the best they have is Armor Penetration, but even that only allows them to ignore armor on a Warstrider, and that doesn't do that much damage in itself...
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