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Old 04-15-2011, 04:27 PM   #17
Kuroshima
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
Default Re: GURPS Exalted - Once More, From The Top

Jürgen, personally, I would make heavy use of Imbuements for an Exalted game. The Glorious Solar Bow, for example, would work much better if you used imbuements instead of your strange construction. Check Power-Ups 1: Imbuements, for the main Imbuement rules; and Perfect Defense (in Pyramid #3/4) for defensive Imbuements; with optionally Psi-Powered Imbuements (in Pyramid #3/12) for an example on how to split the Imbuement Skills into multiple powers and The Mystic Knight (in Pyramid #3/13) for 2 (3 if you count the one that is not suitable to DF, found in the Odds and Ends section of the issue) new imbuement skills, and a template for DF that uses Imbuements.

Really, I feel that having the ability to have your Zweihander (Fantasy-Tech version) cleave through solid steel on a 50 feep mech, if you spend a little of your energy, feel a lot like being able to to have your great daiklave severely hurt a warwalker if the Solar desides to invest a little essence in it...
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