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#1 | ||
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Join Date: Aug 2004
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#2 | |
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Join Date: Dec 2007
Location: Brooklyn, NY
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__________________
-JC |
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#3 |
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Join Date: Aug 2004
Location: Portland, OR
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It occurs to me that magical powers might also have signatures. Those attuned to magical signatures might, for example, find that a place "reeks of demon" based on its magical signature. If an individual mage becomes well-known enough his own magical signature may be recognizable so that attuned people know whether he cast that spell or whether he has cast a spell in the vacinity.
Of course, most mages are not well-known enough that just anybody attuned to magic can recognize their auras. It would usually require acute personal experience with that mage, as an ally or an enemy. (Demons are a different story -- you could usually tell there were demons around without having to know what specific demon it is).
__________________
"Five million Cybermen -- easy. One Doctor -- now you're scared." -- Rose, Doomsday RIP Elisabeth Sladen 1948-2011 RIP Nicholas Courtney 1929-2011 |
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#4 | |
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Join Date: Dec 2007
Location: Brooklyn, NY
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You could always put levels of either to increase or decrease the signature of Magery so all your spells leave less of a trace behind.
__________________
-JC |
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#5 | |
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Join Date: Nov 2009
Location: Oregon
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The only other way I can think of to do this would be using the rules to add Enhancements to spells (Thaum p39). Hence, attaching No Psychic (or Magical) Signature to a spell would penalize the casting by -5. That seems kinda steep... but maybe it's appropriate. |
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#6 | |
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Join Date: Dec 2007
Location: Brooklyn, NY
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Is there an official stance on adding general modifiers to Magery to affect the properties of spells? I can definitely see the need to be leery - and certainly nothing grossly abusive like "Reduced Time" or "Extended Duration" should be applied, I should think.
__________________
-JC |
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#7 |
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Join Date: Nov 2009
Location: Oregon
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In general, such modifiers are forbidden, just as you can't add Armor Divisor to Striking ST or Weapon Master and have it apply to melee attacks. This was one of the key motivations of Imbuements, giving PCs the ability to add enhancements to traits not actually represented by powers. I think it's best to consider Magery to be an enabling trait like WM or TbaM, giving you access to cinematic skills, rather than being a power in its own right.
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#8 | |
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Join Date: Dec 2007
Location: Brooklyn, NY
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__________________
-JC |
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| Tags |
| low signature, no signature, psionics, psychic signature |
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