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Old 04-11-2011, 12:09 PM   #31
Joel
 
Join Date: Dec 2005
Location: Stockholm, Sweden
Default Re: GURPS Exalted - Once More, From The Top

TBH the 20xEssense points for charms seems kind of low for some of the effects, you'd be hard pressed to get Shinmaic Calibration on just 140 points.

Personally I'd just set some skill & attribute caps, make templates for castes & different types of exalted, and have the players build appropriate charms/abilities and artifact-gadgets on their own*, which granted is more or less what you were considering in your old gurps exalted thread(s).

*Though some prepared examples might be a good idea.

A problem with converting charms that can be seen in the GURPS exalted pdf is that the characters become unweildy mechanically and point-inefficient.

http://www.bazzalisk.org/GURPS%20Exa...%20Exalted.pdf

The dragonbloods stated there ended up at 1300 points or so, but you could make characters at equal competence for half that if you didnt use charms that become inefficient for their costs when converted to GURPS. Also the char sheets become cluttered and awkward.

They don't turn out like characters built 'naturally' in GURPS.
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