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Old 04-11-2011, 11:51 AM   #13
JCurwen3
 
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Join Date: Dec 2007
Location: Brooklyn, NY
Default Re: Supernatural Durability With No Weakness

Quote:
Originally Posted by pawsplay View Post
It's p.103, and as I noted before, the name of that section is: "Ability other than an attck or defense."
Considering that using Cosmic to bypass Injury Tolerance forms' built-in limitations (like making Diffuse extend to area effect damage) has been officially nixed / poo-pooed on a number of occasions, I'd say Injury Tolerance is considered a defense.

But I think that's fair - I.T. does reduce the damage from some attacks. It doesn't only alter how it affects you, it also can and does alter what the final damage value is.

Not so with SD. SD doesn't make you take less damage... ever. It's more like a weird suped-up Unkillable, except you are killable under two conditions (the first being that specific weakness, and the other being a single attack that does 10xHP which basically blows you apart). I don't think Unkillable would be considered a defense, and neither do I see SD as one. I mean, sure, it does defend against being knocked out or stunned and crippling injuries, but those aspects of it are unaffected by the specific SD weakness item thing. And in the end, a guy with SD will lose just as much HP from a 9-point blast as a guy without SD, under any and all circumstances. So, it's not a defense. Otherwise, we'd be forced to say Unkillable and Regeneration are defenses. In fact, there's more of a case for Unkillable 2+ being a defense than SD, because it does stop you from taking damage - it actually makes you 100% invulnerable... once you hit -10xHP.
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