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Originally Posted by umbros
I am reading through this magic system and I think it's really cool but I am having some difficulty deciding on how to construct effects.
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I understand. The most important thing is to not worry
too much about it -- for any given spell, there may be
multiple "spell effects" which can cause it, so if something seems at all plausible, go for it.
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For example: how would you make an invisibility ritual?
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Greater Destroy Energy with Altered Traits (Invisibility).
Ritual path magic doesn't do permanent effects. (At least, not via the standard system. The GM is free to invent special "permanent spells" to be used as plot devices.) For extremely long-term effects, choose however many years you want the effect to last and pay energy as shown under the * footnote on the Ritual Effect Table.
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What about if the setting has more blatant magic as the norm?
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That just means people can feel comfortable to use Greater effects. It definitely shouldn't change the energy costs, since those are in place for balance reasons, not just to discourage flashiness.