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Old 04-10-2011, 11:04 AM   #4
ericbsmith
 
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
Default Re: GURPS Monster Hunters 1 - preliminary data file. Anyone want to finish it?

Quote:
Originally Posted by RobKamm View Post
The motivational lenses add additional choices to the main templates' advantage and disadvantage (and maybe skill)) selectX's. How are you incorporating those additional and varying items. Figuring this out has been the hangup for me.
Hmm, just had a bit of an epiphany moment. I haven't tried this, but you could run a #choicelist() and run the outputted %aliaslist% into the list() of a #selectx(). So long as the #choicelist() runs first this should work alright.

The only downside of this is that you would have to have a separate #choicelist() to select the lens for the advantages, then repeat but to output to the disadvantages, and again for skills. Of course, if Armin would allow for more lists in a #choicelist() command besides list() and aliaslist() this could be a complete non-issue (and that's something I've been meaning to ask him for a long while).

I haven't looked at the Monster Hunters yet, how many Motivational Lenses can a character have? I'm guessing there isn't really a limit on them.
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