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#1 | |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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as the Rev said the Genera Rule not Stacking, with exceptions. |
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#2 | |
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Join Date: May 2008
Location: CA
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Can you give any other examples of per-die damage bonuses? The only ones I can think of are the WM, unarmed skill, and AoA bonuses. All others are +(some specific number). In any case, the Rev's quote isn't specifically about per-die damage bonuses. It's about damage bonuses in general. Are you saying that Puissance shouldn't stack with Weapon Master, Very Fine quality weapons, or anything else? RPK is simply wrong here. The general rule is that damage bonuses stack, unless they're from the same thing or from things that are meant to be either-or. |
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#3 | |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Puissance stacks with those because that what it says it stacks with beucase Puissance's point is to increase them. because quality is not so much a bonus but a variation on the Base stat |
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#4 | |
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Join Date: May 2008
Location: CA
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Also, this thread is about Puissance. Why would it stack with Weapon Master if it's a +1 bonus, but not if it's a +1/die bonus? |
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#5 | |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Because every example of +/die i can think of in the system are on the side of Generating sw/thr be either though Skill (from a skill it self, or WM) or Extra Effort (which includes AOA (Strong) ) But Puissance is about imporved the weapon, not the wielder. |
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#6 | ||
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Join Date: May 2008
Location: CA
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Quote:
Quote:
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#7 | |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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A Shortsword and a Fine Short swords are as septate items as an Elf, and and an Elf with the Aquatic lense are separate races. |
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#8 | |
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Join Date: Aug 2007
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So someone with claws, doing an AoA(Strong) using an Unarmed skill's high damage technique can in fact stack several instances of +/die bonuses. Anyway, its magic, its effect is to boost damage, so any weapon enchanted with it will do more damage compared to an un-enchanted equivalent. How it does it is irrelevant, only the fact that it works. |
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#9 |
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Join Date: Nov 2009
Location: Oregon
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Good point. Claws and Strikers are basically an example of a weapon-based per-die damage bonus.
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#10 |
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Join Date: Nov 2009
Location: Oregon
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I think this is a feature of only being able to use one skill on an attack, nothing to do with the per-die damage bonus. You can't claim the bonus for Boxing and Brawling because you're only using one of those to attack. Likewise, you can't get the bonus for Karate and Weapon Master on a bladed hand because both of those are "skill-dependent" bonuses, and you can only use one skill at a time for the attack. There may be exceptions (such as if you have Brawling at DX+5 and Boxing at DX+2, and claim the higher damage bonus for Boxing but use the higher Brawling skill for the attack roll). But there simply aren't enough examples of either type of bonus (skill-based, like Karate or Weapon Master; and technique-based, like AOA(Strong) or Extra Effort) to definitively know how they'd interact with a new type of per-die bonus (ie, enchantment-based).
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| Tags |
| dungeon fantasy |
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