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Old 04-09-2011, 11:08 AM   #1
roguebfl
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Default Re: [DF] Puissance

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Originally Posted by Langy View Post
Just because it's +1/die does not mean that it won't ever stack. The only case I can think of where damage bonuses don't stack is the Weapon Master/Karate situation.
Nor dose the Boxing nor does the Brawling bonus, you have it around the wrong ways, it's AOA (Strong) that is the exception not the other way around.

as the Rev said the Genera Rule not Stacking, with exceptions.
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Old 04-09-2011, 11:13 AM   #2
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Default Re: [DF] Puissance

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Nor dose the Boxing nor does the Brawling bonus, you have it around the wrong ways, it's AOA (Strong) that is the exception not the other way around.

as the Rev said the Genera Rule not Stacking, with exceptions.
Right. Weapon Master doesn't stack with any of the unarmed skill bonuses. This is the only time when damage bonuses do not stack, and it's because the unarmed skill damage bonuses are supposed to represent the same thing as the Weapon Master damage bonuses, just for things that aren't weapons.

Can you give any other examples of per-die damage bonuses? The only ones I can think of are the WM, unarmed skill, and AoA bonuses. All others are +(some specific number).

In any case, the Rev's quote isn't specifically about per-die damage bonuses. It's about damage bonuses in general. Are you saying that Puissance shouldn't stack with Weapon Master, Very Fine quality weapons, or anything else?

RPK is simply wrong here. The general rule is that damage bonuses stack, unless they're from the same thing or from things that are meant to be either-or.
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Old 04-09-2011, 11:17 AM   #3
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Default Re: [DF] Puissance

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In any case, the Rev's quote isn't specifically about per-die damage bonuses. It's about damage bonuses in general. Are you saying that Puissance shouldn't stack with Weapon Master, Very Fine quality weapons, or anything else?

Puissance stacks with those because that what it says it stacks with beucase Puissance's point is to increase them. because quality is not so much a bonus but a variation on the Base stat
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Old 04-09-2011, 11:19 AM   #4
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Default Re: [DF] Puissance

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Puissance stacks with those because that what it says it stacks with beucase Puissance's point is to increase them. because quality is not so much a bonus but a variation on the Base stat
Yes, but Puissance doesn't specifically state that it stacks. If you were right, it would need to state that explicitly for it to stack. It doesn't.

Also, this thread is about Puissance. Why would it stack with Weapon Master if it's a +1 bonus, but not if it's a +1/die bonus?
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Old 04-09-2011, 11:34 AM   #5
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Default Re: [DF] Puissance

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Yes, but Puissance doesn't specifically state that it stacks. If you were right, it would need to state that explicitly for it to stack. It doesn't.

Also, this thread is about Puissance. Why would it stack with Weapon Master if it's a +1 bonus, but not if it's a +1/die bonus?
Puissance say it stacks because because cause it saying it adds to basic damage a weapon does. Quality sets what the basic damage is.

Because every example of +/die i can think of in the system are on the side of Generating sw/thr be either though Skill (from a skill it self, or WM) or Extra Effort (which includes AOA (Strong) )

But Puissance is about imporved the weapon, not the wielder.
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Old 04-09-2011, 11:43 AM   #6
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Default Re: [DF] Puissance

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Puissance say it stacks because because cause it saying it adds to basic damage a weapon does. Quality sets what the basic damage is.
I disagree. Quality gives a bonus or penalty to basic damage. The weapon's type, and the stat line, determines what that basic damage is.

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Because every example of +/die i can think of in the system are on the side of Generating sw/thr be either though Skill (from a skill it self, or WM) or Extra Effort (which includes AOA (Strong) )

But Puissance is about imporved the weapon, not the wielder.
So? That should just allow you to make the argument '+x/die bonuses are about improved skill, not improved weapons' or something along those lines, not 'damage bonuses do not stack'. If someone wants to make Puissance more useful, they can certainly say it provides a per-die damage bonus and that bonus stacks.
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Old 04-09-2011, 12:09 PM   #7
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Default Re: [DF] Puissance

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I disagree. Quality gives a bonus or penalty to basic damage. The weapon's type, and the stat line, determines what that basic damage is.
No Quality is like a lense and doesn't modified basic damage it sets it.

A Shortsword and a Fine Short swords are as septate items as an Elf, and and an Elf with the Aquatic lense are separate races.
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Old 04-09-2011, 12:32 PM   #8
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Default Re: [DF] Puissance

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Originally Posted by roguebfl View Post
Puissance say it stacks because because cause it saying it adds to basic damage a weapon does. Quality sets what the basic damage is.

Because every example of +/die i can think of in the system are on the side of Generating sw/thr be either though Skill (from a skill it self, or WM) or Extra Effort (which includes AOA (Strong) )

But Puissance is about imporved the weapon, not the wielder.
Don't forget Claws or Strikers, they do +/die damage. Or techniques, they can also do get you +/die damage.

So someone with claws, doing an AoA(Strong) using an Unarmed skill's high damage technique can in fact stack several instances of +/die bonuses.

Anyway, its magic, its effect is to boost damage, so any weapon enchanted with it will do more damage compared to an un-enchanted equivalent. How it does it is irrelevant, only the fact that it works.
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Old 04-09-2011, 12:40 PM   #9
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Default Re: [DF] Puissance

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Originally Posted by Dinadon View Post
Don't forget Claws or Strikers, they do +/die damage. Or techniques, they can also do get you +/die damage.

So someone with claws, doing an AoA(Strong) using an Unarmed skill's high damage technique can in fact stack several instances of +/die bonuses.
Good point. Claws and Strikers are basically an example of a weapon-based per-die damage bonus.
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Old 04-09-2011, 11:17 AM   #10
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Default Re: [DF] Puissance

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Nor dose the Boxing nor does the Brawling bonus, you have it around the wrong ways, it's AOA (Strong) that is the exception not the other way around.

as the Rev said the Genera Rule not Stacking, with exceptions.
I think this is a feature of only being able to use one skill on an attack, nothing to do with the per-die damage bonus. You can't claim the bonus for Boxing and Brawling because you're only using one of those to attack. Likewise, you can't get the bonus for Karate and Weapon Master on a bladed hand because both of those are "skill-dependent" bonuses, and you can only use one skill at a time for the attack. There may be exceptions (such as if you have Brawling at DX+5 and Boxing at DX+2, and claim the higher damage bonus for Boxing but use the higher Brawling skill for the attack roll). But there simply aren't enough examples of either type of bonus (skill-based, like Karate or Weapon Master; and technique-based, like AOA(Strong) or Extra Effort) to definitively know how they'd interact with a new type of per-die bonus (ie, enchantment-based).
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