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Old 04-08-2011, 03:27 PM   #1
PK
 
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Default GURPS Monster Hunters 1 - preliminary data file. Anyone want to finish it?

A little while back, I did my best to put together all of the individual traits, equipment lists, and modifiers for MH1, into this GDF:

http://www.mygurps.com/GURPS_Monster..._Champions.gdf

Basically, it's just about everything except for the character and racial templates. And I want to be up front in saying that I don't anticipate having the time to complete these. My intent was to do all of the boring stuff, in hopes that someone would pick up the torch and take care of the (much more interesting) templates.

I figured this could be the thread in which to tackle this project, post updates, and so on. (If anyone needs a way to share files, I'm willing to upload a file to my website and post the link here. Just email me a ZIPped copy of the GDF.) Any of y'all up to the challenge?
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Old 04-09-2011, 09:52 AM   #2
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Default Re: GURPS Monster Hunters 1 - preliminary data file. Anyone want to finish it?

Quote:
Originally Posted by Rev. Pee Kitty View Post
A little while back, I did my best to put together all of the individual traits, equipment lists, and modifiers for MH1, into this GDF?
First, thanks for a great book! (I thought I had decided to try to convince my players to start a Dungeon Fantasy campaign, but now I find myself thinking about a Monster Hunters campaign instead...)

Anway, I've started on the Sleuth. It's *not* complete (yet), it's currently missing:
select from the Know Thy Enemy skills (need to define those skill lists),
selecting a motivational lens (need to define the lenses first, which I'm not likely to do anytime soon),
replacing Luck with Extraordinary Luck (haven't figured out how to replace an advantage from a select list),
wildcard skills (haven't figured out how to define and add packages),
testing...

http://dl.dropbox.com/u/3452290/Gurp...s%20Sleuth.GDF

Why the Sleuth? Well, I figured if anyone else started they were likely to either start from the beginning, or the end, so I picked one in the middle of the pack. :)

Edit: Oh, I forgot to say, as indicated by the file name, I figured that instead of modifying your file, it'd be better to create smaller files to be loaded after your file, at least while they're still being developed.

/Jonas

Last edited by jonask; 04-09-2011 at 10:15 AM.
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Old 04-10-2011, 10:44 AM   #3
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Default Re: GURPS Monster Hunters 1 - preliminary data file. Anyone want to finish it?

The motivational lenses add additional choices to the main templates' advantage and disadvantage (and maybe skill)) selectX's. How are you incorporating those additional and varying items. Figuring this out has been the hangup for me.
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Old 04-10-2011, 11:04 AM   #4
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Default Re: GURPS Monster Hunters 1 - preliminary data file. Anyone want to finish it?

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Originally Posted by RobKamm View Post
The motivational lenses add additional choices to the main templates' advantage and disadvantage (and maybe skill)) selectX's. How are you incorporating those additional and varying items. Figuring this out has been the hangup for me.
Hmm, just had a bit of an epiphany moment. I haven't tried this, but you could run a #choicelist() and run the outputted %aliaslist% into the list() of a #selectx(). So long as the #choicelist() runs first this should work alright.

The only downside of this is that you would have to have a separate #choicelist() to select the lens for the advantages, then repeat but to output to the disadvantages, and again for skills. Of course, if Armin would allow for more lists in a #choicelist() command besides list() and aliaslist() this could be a complete non-issue (and that's something I've been meaning to ask him for a long while).

I haven't looked at the Monster Hunters yet, how many Motivational Lenses can a character have? I'm guessing there isn't really a limit on them.
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Old 04-10-2011, 01:26 PM   #5
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Default Re: GURPS Monster Hunters 1 - preliminary data file. Anyone want to finish it?

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Originally Posted by ericbsmith View Post
Hmm, just had a bit of an epiphany moment. I haven't tried this, but you could run a #choicelist() and run the outputted %aliaslist% into the list() of a #selectx(). So long as the #choicelist() runs first this should work alright.
The motivational lenses are published first in the book -- so following that logic they should get resolved first. I was thinking along similar lines, but haven't had a chance to check it. Would it be a problem if there are multiple characters open? The %aliaslist% could easily be different for each of them.

Quote:
The only downside of this is that you would have to have a separate #choicelist() to select the lens for the advantages, then repeat but to output to the disadvantages, and again for skills. Of course, if Armin would allow for more lists in a #choicelist() command besides list() and aliaslist() this could be a complete non-issue (and that's something I've been meaning to ask him for a long while).
I'm not sure I follow, but am sure that this would be brilliant...

Quote:
I haven't looked at the Monster Hunters yet, how many Motivational Lenses can a character have? I'm guessing there isn't really a limit on them.
Ten published, with guidelines for GM/player generated ones.

Edit: Or, I could learn to read like the Good Reverend and answer the question you actually asked.

Last edited by RobKamm; 04-11-2011 at 07:17 PM. Reason: I seem to be hard of reading...
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Old 04-11-2011, 10:36 AM   #6
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Default Re: GURPS Monster Hunters 1 - preliminary data file. Anyone want to finish it?

Each template requires the champion to take one, and only one, motivational lens. No one will have two or more.
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Old 04-19-2011, 06:26 PM   #7
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Default Re: GURPS Monster Hunters 1 - preliminary data file. Anyone want to finish it?

I'm taking a shot at the Inhuman template, because hey. I like playing monster PCs, and here's a genre book ASKING me to play a monster PC.

Also, equipment lists in Low Tech are getting to me. Nice to do something intellectually challenging :P
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Old 04-20-2011, 04:14 PM   #8
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Default Re: GURPS Monster Hunters 1 - preliminary data file. Anyone want to finish it?

Quote:
Originally Posted by jonask View Post
Anway, I've started on the Sleuth. It's *not* complete (yet), it's currently missing: select from the Know Thy Enemy skills (need to define those skill lists),
That should be a pretty straightforward choice list. And once one person does it, everyone else can just steal and modify it. :)

Quote:
selecting a motivational lens (need to define the lenses first, which I'm not likely to do anytime soon),
I really think the lenses should be done separately. IIRC, it's possible to set up a choicelist in a template requiring you to choose from another template, isn't it?

Quote:
replacing Luck with Extraordinary Luck (haven't figured out how to replace an advantage from a select list),
You can't easily do so, so you have to add() a new 15-point advantage, "Luck becomes Extraordinary Luck", and then trust the user to either (A) live with that or (B) fix it manually after adding the template.

Quote:
wildcard skills (haven't figured out how to define and add packages),
Check out the aliaslist (I think that's it?) command. It's used heavily in the Dungeon Fantasy GDF.

Quote:
Edit: Oh, I forgot to say, as indicated by the file name, I figured that instead of modifying your file, it'd be better to create smaller files to be loaded after your file, at least while they're still being developed.
I agree; it makes sense to compartmentalize things. It'd be nice to just post them here, but the 10,000-character limit makes that tricky for a complex template.

BTW, I forgot to mention that over the weekend I made two tiny updates to the MH1 GDF on MyGURPS (linked in the OP). Added Blunt! (a wildcard skill mentioned in the warrior's Customization Notes) and deleted all of the Basic Set's "Path of..." magic skills because frankly, when I tried to build a caster it was hard to wade through all of the "Path of..." skills available, especially when only 9 of them were applicable to MH.
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Old 04-21-2011, 02:51 PM   #9
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Default Re: GURPS Monster Hunters 1 - preliminary data file. Anyone want to finish it?

I'll do the choicelist for Know Thy Enemy. My current plan is simply to present all the races and trust the player to pick the right ones for his particular breed of Inhuman.

The Motivational lenses aren't so clear cut, because at least some of them have different effects depending on your template. But you can chain templates - it's kind of essential for the Inhuman :)
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Old 04-21-2011, 02:52 PM   #10
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Default Re: GURPS Monster Hunters 1 - preliminary data file. Anyone want to finish it?

I suggest hosting the individual files at the GCA repository so people can test them, and so if you vanish in a puff of internet logic (as internet people are wont to do during the summer) we can still find your work. :)
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