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#1 |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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A little while back, I did my best to put together all of the individual traits, equipment lists, and modifiers for MH1, into this GDF:
http://www.mygurps.com/GURPS_Monster..._Champions.gdf Basically, it's just about everything except for the character and racial templates. And I want to be up front in saying that I don't anticipate having the time to complete these. My intent was to do all of the boring stuff, in hopes that someone would pick up the torch and take care of the (much more interesting) templates. I figured this could be the thread in which to tackle this project, post updates, and so on. (If anyone needs a way to share files, I'm willing to upload a file to my website and post the link here. Just email me a ZIPped copy of the GDF.) Any of y'all up to the challenge?
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#2 | |
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Join Date: Aug 2004
Location: Umeå, Sweden
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Anway, I've started on the Sleuth. It's *not* complete (yet), it's currently missing: select from the Know Thy Enemy skills (need to define those skill lists), selecting a motivational lens (need to define the lenses first, which I'm not likely to do anytime soon), replacing Luck with Extraordinary Luck (haven't figured out how to replace an advantage from a select list), wildcard skills (haven't figured out how to define and add packages), testing... http://dl.dropbox.com/u/3452290/Gurp...s%20Sleuth.GDF Why the Sleuth? Well, I figured if anyone else started they were likely to either start from the beginning, or the end, so I picked one in the middle of the pack. :) Edit: Oh, I forgot to say, as indicated by the file name, I figured that instead of modifying your file, it'd be better to create smaller files to be loaded after your file, at least while they're still being developed. /Jonas Last edited by jonask; 04-09-2011 at 10:15 AM. |
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#3 |
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Join Date: Sep 2004
Location: Chicago
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The motivational lenses add additional choices to the main templates' advantage and disadvantage (and maybe skill)) selectX's. How are you incorporating those additional and varying items. Figuring this out has been the hangup for me.
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#4 | |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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The only downside of this is that you would have to have a separate #choicelist() to select the lens for the advantages, then repeat but to output to the disadvantages, and again for skills. Of course, if Armin would allow for more lists in a #choicelist() command besides list() and aliaslist() this could be a complete non-issue (and that's something I've been meaning to ask him for a long while). I haven't looked at the Monster Hunters yet, how many Motivational Lenses can a character have? I'm guessing there isn't really a limit on them.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#5 | |||
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Join Date: Sep 2004
Location: Chicago
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Edit: Or, I could learn to read like the Good Reverend and answer the question you actually asked. Last edited by RobKamm; 04-11-2011 at 07:17 PM. Reason: I seem to be hard of reading... |
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#6 |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Each template requires the champion to take one, and only one, motivational lens. No one will have two or more.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#7 |
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Join Date: Sep 2004
Location: Canada
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I'm taking a shot at the Inhuman template, because hey. I like playing monster PCs, and here's a genre book ASKING me to play a monster PC.
Also, equipment lists in Low Tech are getting to me. Nice to do something intellectually challenging :P
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#8 | |||||
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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BTW, I forgot to mention that over the weekend I made two tiny updates to the MH1 GDF on MyGURPS (linked in the OP). Added Blunt! (a wildcard skill mentioned in the warrior's Customization Notes) and deleted all of the Basic Set's "Path of..." magic skills because frankly, when I tried to build a caster it was hard to wade through all of the "Path of..." skills available, especially when only 9 of them were applicable to MH.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#9 |
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Join Date: Sep 2004
Location: Canada
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I'll do the choicelist for Know Thy Enemy. My current plan is simply to present all the races and trust the player to pick the right ones for his particular breed of Inhuman.
The Motivational lenses aren't so clear cut, because at least some of them have different effects depending on your template. But you can chain templates - it's kind of essential for the Inhuman :)
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#10 |
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Join Date: Sep 2004
Location: Canada
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I suggest hosting the individual files at the GCA repository so people can test them, and so if you vanish in a puff of internet logic (as internet people are wont to do during the summer) we can still find your work. :)
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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| Tags |
| monster hunters, ritual path magic |
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