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#41 | |
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Join Date: May 2008
Location: CA
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#42 |
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Join Date: Feb 2005
Location: Berkeley, CA
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The problem with basing skill limits on IQ is that the standard way to build a dedicated computer is for it to have a really high skill level at one thing, and be otherwise dumb as a rock. Something like Deep Blue probably has Chess-20 and a general IQ of about 2, and your average expert system is going to have a skill of 10-14 in what it does and otherwise be grossly stupid.
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#43 |
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Custom User Title
Join Date: Oct 2007
Location: Indianapolis, IN
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Does the UT automed follow the chip slot rule? It implies an IQ of 12 to get Surgery 13 at TL9 and an IQ of 16 to get Surgery 19 at TL12.
It makes me a little annoyed that applying a rule for augmenting human capabilities to AI in general results in AIs being bright to brilliant across the spectrum when all you really needed was for them to be very good at a specific set of skills. Since using the chip slot rule ends up too narrowly defining AIs I think that it is not a good rule to use for a generic treatment of AIs.
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Joseph Paul |
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#44 | |
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Join Date: May 2008
Location: CA
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#45 |
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Join Date: Aug 2007
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I strongly suspect that automed skill levels follow the progression set in Space 1e.
There was quite a bit of clever tranlation of legacy material in UT 4e but I don't think very much was done de novo for 4e.
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Fred Brackin |
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| Tags |
| artificial intelligence, skills, ultra-tech |
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