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Old 04-07-2011, 08:20 PM   #19
DouglasCole
Doctor of GURPS Ballistics
 
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Join Date: Sep 2004
Location: Lakeville, MN
Default Re: Monster Hunters: New information, leaks, and sample characters!

Quote:
Originally Posted by griffin View Post
Rolling damage can be very time consuming and bog down game play, especially in cases where the typical result is "monster is mowed down in a hail of bullets". I'm not sure some of the combat scenes for Blade films that feature lots of vampire enemies would play out very quickly using GURPS RAW.
You could make a modification of "armor as dice" and do "hit points as dice" as well.

Note I'm making this up on the spot.

Convert HP to dice. Convert armor DR to dice.

To look at wounding, subtract DR from every hit (in dice).

Subtract residual damage dice from HP dice.

Assuming a human, if you only have 1d left, you're at Move/2, etc.

If you have 0 to -HP dice left, roll for KO

Each multiple of HP dice causes a death check at -1.

So you have a 6d battle rifle that hits a diseased evil thing 3 times. No DR, and 4d HP (tough diseased evil thing). That's 18d vs 4d, or -14d. Roll HT-3 or die, and roll KO every turn. Or if you invoke Mook rules, below zero he's KOed, and negative HP dice and he's KOed and dying, -5xHP dice and he's dead. With my 4d example, the thresholds are probably 1d, 0, -4d, and -20d.
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