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#19 | |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Quote:
Note I'm making this up on the spot. Convert HP to dice. Convert armor DR to dice. To look at wounding, subtract DR from every hit (in dice). Subtract residual damage dice from HP dice. Assuming a human, if you only have 1d left, you're at Move/2, etc. If you have 0 to -HP dice left, roll for KO Each multiple of HP dice causes a death check at -1. So you have a 6d battle rifle that hits a diseased evil thing 3 times. No DR, and 4d HP (tough diseased evil thing). That's 18d vs 4d, or -14d. Roll HT-3 or die, and roll KO every turn. Or if you invoke Mook rules, below zero he's KOed, and negative HP dice and he's KOed and dying, -5xHP dice and he's dead. With my 4d example, the thresholds are probably 1d, 0, -4d, and -20d.
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| Tags |
| monster hunters, penanggalan |
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