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#3 |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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I don't think they do. Quirks, especially mental quirks, are basically social contracts: You agree to role-play them out. If you take "Likes blondes," you're not suddenly lecherous when blondes are around, forced to hit on them if the GM rolls beneath a self-control number. Instead, you should probably hit on them because it's in character. If you don't, that's alright, though if you fail to play out your quirk too often, your GM will probably make you buy it off.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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| quirks, self-control number |
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