Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-07-2011, 03:49 PM   #3
Mailanka
 
Mailanka's Avatar
 
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
Default Re: Can quirks have self-control numbers?

I don't think they do. Quirks, especially mental quirks, are basically social contracts: You agree to role-play them out. If you take "Likes blondes," you're not suddenly lecherous when blondes are around, forced to hit on them if the GM rolls beneath a self-control number. Instead, you should probably hit on them because it's in character. If you don't, that's alright, though if you fail to play out your quirk too often, your GM will probably make you buy it off.
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars.
Mailanka is offline   Reply With Quote
 

Tags
quirks, self-control number


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:17 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.