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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Yes, exactly. I am acutely aware of the fact that this approach bugs some gamers – people who like to run as close to GM-less as possible, in many cases aiming for a PvP or computer-game-like experience. Unfortunately, a system as expansive and generic as GURPS doesn't confine itself to the hermetic range of parameters required to make an objective, no-fudging game work. We've sat down and tried . . . fail, fail, fail. Thus, we design assuming that there will be a GM, the GM will fudge, and the players will live with it. Which, incidentally, illustrates the central difference between "generic and universal" (which is about breadth of genre and unity of rules) and "supports all styles of play" (which is ultimately about the social contract, and not genre or rules at all). I think that a lot of people misread the first as implying the second.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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| Tags |
| dungeon fantasy, worldbuilding |
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