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Old 04-06-2011, 12:49 PM   #27
robertsconley
 
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Join Date: Jul 2006
Default Re: Dungeon Fantasy needs a bare-bones setting

Quote:
Originally Posted by Corlock Striker View Post
Own it and have read it, Robin's Laws that is. And I imagine it is rather difficult, but any sort of general guidelines would be useful. I imagine some of the CR wonkiness in D&D probably had to do with them expecting you to have the standard party make up, and if you didn't have that, then everything was thrown out of wack, either because you could do too much damage in a turn, or heal too little or other such things.
My "How to Make a Fantasy Sandbox" will work with GURPS (or any Fantasy RPG for that matter) could be helpful. Especially in the later sections where I go into creating locales.

http://batintheattic.blogspot.com/20...y-sandbox.html
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