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Old 04-06-2011, 12:45 PM   #24
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Different Regeneration Rates

Quote:
Originally Posted by JCurwen3 View Post
But as long as you rule that you can only take Reduced Time levels on the named Regen levels as long as the results don't result in cheaper or more expensive "conflicts" with the other levels, I think it works really well.
It works moderately well -- as I noted, 1/2 minutes winds up costing 50 (same as 1/minute), and 1/2 seconds winds up costing 100 (same as 1/second). However, I'm failing to see the benefit over just creating a new table, 'by misusing an advantage I can achieve results that are almost as good as using a house rule' hardly seems worth doing.
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