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Old 04-06-2011, 12:37 PM   #23
JCurwen3
 
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Join Date: Dec 2007
Location: Brooklyn, NY
Default Re: Different Regeneration Rates

Quote:
Originally Posted by Anthony View Post
No, it's RA house ruled by Kromm. Reduced time affects the time required to turn a power on/off. In any case, it's obviously unbalanced if you allow large numbers of levels -- you could get regeneration 1/sec for 42 points (Slow Regen, Reduced Time 16). Cap it at 5 levels and don't allow it on Slow and it works but has the oddity that 1/2 minutes (Regular Regen, RT 5) costs the same as 1/minute (Fast Regen), and the same for 1/2 sec vs 1/sec.
You're right, allowing large numbers of levels of Reduced Time arbitrarily would, indeed, be unbalanced or lead to nonsensical results. But as long as you rule that you can only take Reduced Time levels on the named Regen levels as long as the results don't result in cheaper or more expensive "conflicts" with the other levels, I think it works really well.
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