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Old 04-06-2011, 12:37 PM   #1
Corlock Striker
 
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Default Re: Dungeon Fantasy needs a bare-bones setting

Own it and have read it, Robin's Laws that is. And I imagine it is rather difficult, but any sort of general guidelines would be useful. I imagine some of the CR wonkiness in D&D probably had to do with them expecting you to have the standard party make up, and if you didn't have that, then everything was thrown out of wack, either because you could do too much damage in a turn, or heal too little or other such things.
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Old 04-06-2011, 12:46 PM   #2
tg_ambro
 
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Default Re: Dungeon Fantasy needs a bare-bones setting

Quote:
Originally Posted by Corlock Striker View Post
Own it and have read it, Robin's Laws that is.
Sweet!

Quote:
And I imagine it is rather difficult, but any sort of general guidelines would be useful. I imagine some of the CR wonkiness in D&D probably had to do with them expecting you to have the standard party make up, and if you didn't have that, then everything was thrown out of wack, either because you could do too much damage in a turn, or heal too little or other such things.
You're probably right about the CR wonkiness, but I think that illustrates the difficulty facing a GURPS CR system. Even if it had a hard set of limits placed on it, as DF CR system would, advantages, party compostion, tactics, and situational modifiers create far too much variablity for any kind of system to be designed.

I'm not saying I wouldn't want something like this, and it certainly would have helped, but I just don't think it's feasible.
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Old 04-06-2011, 12:49 PM   #3
robertsconley
 
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Default Re: Dungeon Fantasy needs a bare-bones setting

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Originally Posted by Corlock Striker View Post
Own it and have read it, Robin's Laws that is. And I imagine it is rather difficult, but any sort of general guidelines would be useful. I imagine some of the CR wonkiness in D&D probably had to do with them expecting you to have the standard party make up, and if you didn't have that, then everything was thrown out of wack, either because you could do too much damage in a turn, or heal too little or other such things.
My "How to Make a Fantasy Sandbox" will work with GURPS (or any Fantasy RPG for that matter) could be helpful. Especially in the later sections where I go into creating locales.

http://batintheattic.blogspot.com/20...y-sandbox.html
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