Quote:
Originally Posted by JCurwen3
Thanks! And yeah, that would seem to indicate Reduced Time's acceptability on Regeneration, as the most RAW way to extend it.
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No, it's RA house ruled by Kromm. Reduced time affects the time required to turn a power on/off. In any case, it's obviously unbalanced if you allow large numbers of levels -- you could get regeneration 1/sec for 42 points (Slow Regen, Reduced Time 16). Cap it at 5 levels and don't allow it on Slow and it works but has the oddity that 1/2 minutes (Regular Regen, RT 5) costs the same as 1/minute (Fast Regen), and the same for 1/2 sec vs 1/sec.