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Old 04-06-2011, 12:16 PM   #22
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Different Regeneration Rates

Quote:
Originally Posted by JCurwen3 View Post
Thanks! And yeah, that would seem to indicate Reduced Time's acceptability on Regeneration, as the most RAW way to extend it.
No, it's RA house ruled by Kromm. Reduced time affects the time required to turn a power on/off. In any case, it's obviously unbalanced if you allow large numbers of levels -- you could get regeneration 1/sec for 42 points (Slow Regen, Reduced Time 16). Cap it at 5 levels and don't allow it on Slow and it works but has the oddity that 1/2 minutes (Regular Regen, RT 5) costs the same as 1/minute (Fast Regen), and the same for 1/2 sec vs 1/sec.
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