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#31 |
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Join Date: Feb 2005
Location: Berkeley, CA
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No, it's RA house ruled by Kromm. Reduced time affects the time required to turn a power on/off. In any case, it's obviously unbalanced if you allow large numbers of levels -- you could get regeneration 1/sec for 42 points (Slow Regen, Reduced Time 16). Cap it at 5 levels and don't allow it on Slow and it works but has the oddity that 1/2 minutes (Regular Regen, RT 5) costs the same as 1/minute (Fast Regen), and the same for 1/2 sec vs 1/sec.
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#32 | |
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Join Date: Dec 2007
Location: Brooklyn, NY
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Quote:
__________________
-JC |
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#33 |
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Join Date: Feb 2005
Location: Berkeley, CA
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It works moderately well -- as I noted, 1/2 minutes winds up costing 50 (same as 1/minute), and 1/2 seconds winds up costing 100 (same as 1/second). However, I'm failing to see the benefit over just creating a new table, 'by misusing an advantage I can achieve results that are almost as good as using a house rule' hardly seems worth doing.
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