Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-06-2011, 09:40 AM   #19
JCurwen3
 
JCurwen3's Avatar
 
Join Date: Dec 2007
Location: Brooklyn, NY
Default Re: Different Regeneration Rates

Quote:
Originally Posted by Jerander View Post
Would the Reduced Time Rate enhancement work to modify Regeneration times?
Hmmm... that's interesting. I'm not sure it's 100% RAW, because it states on p. B108 for Reduced Time that "you may only add this enhancement to abilities that require time to activate". On the other hand, "activate" could be determined for the purposes of Regeneration to mean the time it takes before the next bit of regen kicks in (for instance, we could say the time for Fast Regeneration to "activate" is 1 minute, so Reduced Time 1 on Fast Regeneration would provide a rate of regen of 2 HP/minute). In direct contradiction of what I said earlier, that actually seems like the most sensible close-to-if-not-RAW way to extend Regeneration rates beyond its fixed, named levels. I would also say the same about Takes Extra Time (if applied to make Regeneration slower than listed), I guess.

I would say it makes sense to apply Reduced Time and Takes Extra Time to the Slow Recharge modifier to tweak it to the timing you want it to be. Like I said, it seems like the close-to-if-not-RAW way. All IMO, of course.
__________________
-JC
JCurwen3 is offline   Reply With Quote
 

Tags
q&a


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:00 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.