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Old 04-06-2011, 06:34 AM   #16
griffin
 
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Join Date: Jul 2005
Default Re: Monster Hunters: New information, leaks, and sample characters!

Quote:
Originally Posted by Langy View Post
It's not compatible at all with GURPS 4e's rapid fire rules, since 4e's rapid fire rules seem to be kinda-sorta based upon them to begin with (though with some big changes, like there being a bonus for how many shots fired and you hit one extra bullet per multiple of Rcl rather than there being a penalty to hit due to auto fire and you miss by your margin of failure). It also makes it so each bullet does average damage rather than making you roll.
Actually the rule I'm particularly interested in is not necessarily something I'd confine to autofire. It's the pre-caluclated DAMAGE. No dice are rolled. Damage is 3.5 points per dice + adds. Record the damage on the character sheet for easy reference.

I wouldn't use this for handling "boss" battles or the "big bad" but it's very useful when dealing with large groups of monsters like zombie hordes, vampire gangs, and mummy armies.

Rolling damage can be very time consuming and bog down game play, especially in cases where the typical result is "monster is mowed down in a hail of bullets". I'm not sure some of the combat scenes for Blade films that feature lots of vampire enemies would play out very quickly using GURPS RAW.
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