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Old 04-05-2011, 10:08 PM   #11
vitruvian
 
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Default Re: Different Regeneration Rates

Quote:
Originally Posted by Witchking View Post
Ok that is just Wrong!!!

I have visions of the T2 in my head now...and I play low entrophy level Sword + Sorcery most days....

*ow*


Wrong!!
Except that one is actually RAW. Extreme Regeneration is in the books, unlike the interpolated levels.
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Old 04-06-2011, 12:08 AM   #12
Edges
 
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Default Re: Different Regeneration Rates

This one and this one are attempts.
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Old 04-06-2011, 01:57 AM   #13
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Default Re: Different Regeneration Rates

I've been happy with my version (included in the thread Kazander mentioned above, with a further refinement below). It's easy to remember and gives a good progression:

New Special Enhancements
Increased Rate: For Regular, Fast, Very Fast, or Extreme Only. +20% to multiply rate by 2, +40% to multiply rate by 6.

New Special Limitations
Reduced Rate: For Regular, Fast, Very Fast, or Extreme Only. -10% to divide rate by 2, -20% to divide rate by 5 (values doubled for Regular).

Last edited by munin; 04-06-2011 at 02:05 AM. Reason: forgot refinement!
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Old 04-06-2011, 04:32 AM   #14
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Default Re: Different Regeneration Rates

Thank you for all the replies. Reading the thread this morning I realize now I should have mentioned that this is going to be regeneration for an Energy Reserve (with either the -60% limitiation Slow Recharge 1pt/day or the -70% limitation Special Recharge - not sure which of the two is the better option for this situation).

So two follow up questions:
  1. Would this change your answers? (I assume no)
  2. Which limiter is the best for this? (I assume Special Recharge)
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Old 04-06-2011, 04:50 AM   #15
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Default Re: Different Regeneration Rates

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Originally Posted by nerdvana View Post
Thank you for all the replies. Reading the thread this morning I realize now I should have mentioned that this is going to be regeneration for an Energy Reserve (with either the -60% limitiation Slow Recharge 1pt/day or the -70% limitation Special Recharge - not sure which of the two is the better option for this situation).

So two follow up questions:
  1. Would this change your answers? (I assume no)
  2. Which limiter is the best for this? (I assume Special Recharge)
It wouldn't change my answers. Regeneration has generalized rules and anything that applies to HP regen can apply to FP regen (and as an extension, ER) with the appropriate modifiers. I should note that I was involved in a thread recently where the general consensus, based on the text of "Special Recharge", is that Regeneration would not count as an ability that would work to recover ER.
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Old 04-06-2011, 04:54 AM   #16
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Default Re: Different Regeneration Rates

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Originally Posted by vitruvian View Post
Except that one is actually RAW. Extreme Regeneration is in the books, unlike the interpolated levels.
And like other forms of healing, it scales with HP, so the guy with 20 HP heals 20 HP a second, and the guy with 50 HP heals 50 HP a second, and so on.

Fun stuff!
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Old 04-06-2011, 06:16 AM   #17
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Default Re: Different Regeneration Rates

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Originally Posted by Mailanka View Post
And like other forms of healing, it scales with HP, so the guy with 20 HP heals 20 HP a second, and the guy with 50 HP heals 50 HP a second, and so on.

Fun stuff!
But, notably, doesn't scale with FP or ER, if you enhance/modify it to work on those.
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Old 04-06-2011, 06:19 AM   #18
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Default Re: Different Regeneration Rates

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Originally Posted by nerdvana View Post
  1. Would this change your answers? (I assume no)
  2. Which limiter is the best for this? (I assume Special Recharge)
Kromm's officially pointed out that Special Recharge doesn't count if you have reasonably unlimited Regeneration. Regeneration that works basically all the time allows automatic recovery of ER, therefore the Slow/Special recharge limitation is a crock as the utility of the ER is hardly reduced.

However, Regeneration (ER) that only works in certain environments (Kromm's example was Only In A Nuclear Reactor) or otherwise limited from working freely (probably Requires Concentrate, Takes Recharge and/or X times per Day would also count, as more examples) is a legal combo with Slow/Special Recharge, because it would only be on sometimes.
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Old 04-06-2011, 06:24 AM   #19
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Default Re: Different Regeneration Rates

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Originally Posted by Bruno View Post
Kromm's officially pointed out that Special Recharge doesn't count if you have reasonably unlimited Regeneration. Regeneration that works basically all the time allows automatic recovery of ER, therefore the Slow/Special recharge limitation is a crock as the utility of the ER is hardly reduced.

However, Regeneration (ER) that only works in certain environments (Kromm's example was Only In A Nuclear Reactor) or otherwise limited from working freely (probably Requires Concentrate, Takes Recharge and/or X times per Day would also count, as more examples) is a legal combo with Slow/Special Recharge, because it would only be on sometimes.
So... regular ER is rebuilt at a point per 10 minutes, but if I want to change it to a point per hour I cannot limit the ER so that it only recovers with the regeneration rate? That makes absolutely no sense.
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Old 04-06-2011, 06:28 AM   #20
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Default Re: Different Regeneration Rates

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Originally Posted by Kazander View Post
Witchking, you know that the 10/sec version is known as Extreme Regeneration and is RAW, Basic Set page 80, right?
I am aware of that...I was merely stating opinion...and making a joke.

Now you will pardon me I will go back to figuring out how to jump up my 1d+1 Rapier damage some...until I can afford some of the Lowest end weapons enchantments....YMMV
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