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#1 |
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Join Date: Aug 2004
Location: Edmonton, Alberta, Canada
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A reworking of the Regeneration rates was worked out by another forum poster.
You can see it here. It's similar to Anthony's, but different enough to give you a different idea. They're close enough that either could work. Depends on which you like better. Witchking, you know that the 10/sec version is known as Extreme Regeneration and is RAW, Basic Set page 80, right? |
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#2 |
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Join Date: Feb 2005
Location: Berkeley, CA
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It's a logarithmic scale in that post. You can't fit the set points of 25 = hourly, 50 = minute, 100 = second on a log scale. I used a geometric scale based on the 5.91 power of points instead, which works over the range 25-150 (150 should be 10.97), though it breaks down below 25 points.
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#3 | |
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Join Date: Dec 2007
Location: Brooklyn, NY
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Quote:
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-JC |
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#4 |
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Join Date: Nov 2006
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Thank you for all the replies. Reading the thread this morning I realize now I should have mentioned that this is going to be regeneration for an Energy Reserve (with either the -60% limitiation Slow Recharge 1pt/day or the -70% limitation Special Recharge - not sure which of the two is the better option for this situation).
So two follow up questions:
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#5 | |
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Join Date: Dec 2007
Location: Brooklyn, NY
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Quote:
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-JC |
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#6 | |
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Join Date: Sep 2004
Location: Canada
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Quote:
However, Regeneration (ER) that only works in certain environments (Kromm's example was Only In A Nuclear Reactor) or otherwise limited from working freely (probably Requires Concentrate, Takes Recharge and/or X times per Day would also count, as more examples) is a legal combo with Slow/Special Recharge, because it would only be on sometimes.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#7 | |
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Join Date: Nov 2006
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Quote:
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#8 |
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Join Date: Aug 2007
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The recharge rate for Slow Recharge is purely a limitation on ER, you don't take the limitation and buy Regeneration. If you want ER to recover at a rate that isn't 1/day, 1/hour, or 1/min, you need to extrapolate the limitation costs. You don't buy Regeneration at all if you just want a slower recharge.
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#9 | |
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Join Date: Sep 2004
Location: Canada
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Quote:
If you want something between 1/10 minutes and 1/hr or between 1/hr and 1/day, you want to interpolate between -0% and -20%, or -20% and -60%. Regeneration is a baroque solution for this particular problem.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#10 | |
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Join Date: Feb 2008
Location: The Athens of America
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Quote:
Now you will pardon me I will go back to figuring out how to jump up my 1d+1 Rapier damage some...until I can afford some of the Lowest end weapons enchantments....YMMV
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
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