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Old 04-05-2011, 08:06 PM   #1
Kazander
 
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Default Re: Different Regeneration Rates

A reworking of the Regeneration rates was worked out by another forum poster.

You can see it here.

It's similar to Anthony's, but different enough to give you a different idea. They're close enough that either could work. Depends on which you like better.

Witchking, you know that the 10/sec version is known as Extreme Regeneration and is RAW, Basic Set page 80, right?
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Old 04-05-2011, 08:55 PM   #2
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Default Re: Different Regeneration Rates

Quote:
Originally Posted by Kazander View Post
It's similar to Anthony's, but different enough to give you a different idea.
It's a logarithmic scale in that post. You can't fit the set points of 25 = hourly, 50 = minute, 100 = second on a log scale. I used a geometric scale based on the 5.91 power of points instead, which works over the range 25-150 (150 should be 10.97), though it breaks down below 25 points.
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Old 04-05-2011, 09:26 PM   #3
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Default Re: Different Regeneration Rates

Quote:
Originally Posted by Anthony View Post
It's a logarithmic scale in that post. You can't fit the set points of 25 = hourly, 50 = minute, 100 = second on a log scale. I used a geometric scale based on the 5.91 power of points instead, which works over the range 25-150 (150 should be 10.97), though it breaks down below 25 points.
I think linear makes sense between levels, and especially after the Extreme level. IMO, regeneration rates above Extreme should be very expensive, with no point breaks due to better-than-linear scaling, most especially because Regeneration of HP has a built in scaling based on number of number of HP the character has.
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Old 04-06-2011, 04:32 AM   #4
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Default Re: Different Regeneration Rates

Thank you for all the replies. Reading the thread this morning I realize now I should have mentioned that this is going to be regeneration for an Energy Reserve (with either the -60% limitiation Slow Recharge 1pt/day or the -70% limitation Special Recharge - not sure which of the two is the better option for this situation).

So two follow up questions:
  1. Would this change your answers? (I assume no)
  2. Which limiter is the best for this? (I assume Special Recharge)
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Old 04-06-2011, 04:50 AM   #5
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Default Re: Different Regeneration Rates

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Originally Posted by nerdvana View Post
Thank you for all the replies. Reading the thread this morning I realize now I should have mentioned that this is going to be regeneration for an Energy Reserve (with either the -60% limitiation Slow Recharge 1pt/day or the -70% limitation Special Recharge - not sure which of the two is the better option for this situation).

So two follow up questions:
  1. Would this change your answers? (I assume no)
  2. Which limiter is the best for this? (I assume Special Recharge)
It wouldn't change my answers. Regeneration has generalized rules and anything that applies to HP regen can apply to FP regen (and as an extension, ER) with the appropriate modifiers. I should note that I was involved in a thread recently where the general consensus, based on the text of "Special Recharge", is that Regeneration would not count as an ability that would work to recover ER.
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Old 04-06-2011, 06:19 AM   #6
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Default Re: Different Regeneration Rates

Quote:
Originally Posted by nerdvana View Post
  1. Would this change your answers? (I assume no)
  2. Which limiter is the best for this? (I assume Special Recharge)
Kromm's officially pointed out that Special Recharge doesn't count if you have reasonably unlimited Regeneration. Regeneration that works basically all the time allows automatic recovery of ER, therefore the Slow/Special recharge limitation is a crock as the utility of the ER is hardly reduced.

However, Regeneration (ER) that only works in certain environments (Kromm's example was Only In A Nuclear Reactor) or otherwise limited from working freely (probably Requires Concentrate, Takes Recharge and/or X times per Day would also count, as more examples) is a legal combo with Slow/Special Recharge, because it would only be on sometimes.
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Old 04-06-2011, 06:24 AM   #7
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Default Re: Different Regeneration Rates

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Originally Posted by Bruno View Post
Kromm's officially pointed out that Special Recharge doesn't count if you have reasonably unlimited Regeneration. Regeneration that works basically all the time allows automatic recovery of ER, therefore the Slow/Special recharge limitation is a crock as the utility of the ER is hardly reduced.

However, Regeneration (ER) that only works in certain environments (Kromm's example was Only In A Nuclear Reactor) or otherwise limited from working freely (probably Requires Concentrate, Takes Recharge and/or X times per Day would also count, as more examples) is a legal combo with Slow/Special Recharge, because it would only be on sometimes.
So... regular ER is rebuilt at a point per 10 minutes, but if I want to change it to a point per hour I cannot limit the ER so that it only recovers with the regeneration rate? That makes absolutely no sense.
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Old 04-06-2011, 07:18 AM   #8
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Default Re: Different Regeneration Rates

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Originally Posted by nerdvana View Post
So... regular ER is rebuilt at a point per 10 minutes, but if I want to change it to a point per hour I cannot limit the ER so that it only recovers with the regeneration rate? That makes absolutely no sense.
The recharge rate for Slow Recharge is purely a limitation on ER, you don't take the limitation and buy Regeneration. If you want ER to recover at a rate that isn't 1/day, 1/hour, or 1/min, you need to extrapolate the limitation costs. You don't buy Regeneration at all if you just want a slower recharge.
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Old 04-06-2011, 08:12 AM   #9
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Default Re: Different Regeneration Rates

Quote:
Originally Posted by nerdvana View Post
So... regular ER is rebuilt at a point per 10 minutes, but if I want to change it to a point per hour I cannot limit the ER so that it only recovers with the regeneration rate? That makes absolutely no sense.
If you want it to recharge at one point per hour, DON'T BUY REGENERATION. Take the -20% 1/hr Slow Recharge limitation, which is from the original ER writeup in powers! Going "Special Recharge" and Regeneration is definitely going around this the more complicated way, when there's a way to limit it to 1/hr already!

If you want something between 1/10 minutes and 1/hr or between 1/hr and 1/day, you want to interpolate between -0% and -20%, or -20% and -60%. Regeneration is a baroque solution for this particular problem.
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Old 04-06-2011, 06:28 AM   #10
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Default Re: Different Regeneration Rates

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Originally Posted by Kazander View Post
Witchking, you know that the 10/sec version is known as Extreme Regeneration and is RAW, Basic Set page 80, right?
I am aware of that...I was merely stating opinion...and making a joke.

Now you will pardon me I will go back to figuring out how to jump up my 1d+1 Rapier damage some...until I can afford some of the Lowest end weapons enchantments....YMMV
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