Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 04-05-2011, 07:54 PM   #1
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Different Regeneration Rates

Quote:
Originally Posted by nerdvana View Post
What if you wanted different rates... like 4 or 6 hours, 30 minutes or 30 seconds? Would you just use the price for the higher level or would you use some sort of modifier to adjust it?
I'd probably just use the price for the higher level, since that's simple, but extrapolating off of the curve, it's something like:
  • 10 points: 1/12 hours
  • 15 points: 1/6 hours
  • 20 points: 1/3 hours
  • 25 points: 1/hour
  • 30 points: 1/20 minutes
  • 35 points: 1/8 minutes
  • 40 points: 1/4 minutes
  • 45 points: 1/2 minutes
  • 50 points: 1/minute
  • 60 points: 1/20 seconds
  • 70 points: 1/8 seconds
  • 80 points: 1/4 seconds
  • 90 points: 1/2 seconds
  • 100 points: 1/second
  • 110 points: 2/second
  • 120 points: 3/second
  • 130 points: 5/second
  • 140 points: 7/second
  • 150 points: 10/second
Anthony is offline   Reply With Quote
Old 04-05-2011, 07:57 PM   #2
Witchking
 
Witchking's Avatar
 
Join Date: Feb 2008
Location: The Athens of America
Default Re: Different Regeneration Rates

Quote:
Originally Posted by Anthony View Post
150 points: 10/second
Ok that is just Wrong!!!

I have visions of the T2 in my head now...and I play low entrophy level Sword + Sorcery most days....

*ow*


Wrong!!
__________________
My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch
America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman
Witchking is offline   Reply With Quote
Old 04-05-2011, 08:06 PM   #3
Kazander
 
Kazander's Avatar
 
Join Date: Aug 2004
Location: Edmonton, Alberta, Canada
Default Re: Different Regeneration Rates

A reworking of the Regeneration rates was worked out by another forum poster.

You can see it here.

It's similar to Anthony's, but different enough to give you a different idea. They're close enough that either could work. Depends on which you like better.

Witchking, you know that the 10/sec version is known as Extreme Regeneration and is RAW, Basic Set page 80, right?
Kazander is offline   Reply With Quote
Old 04-05-2011, 08:55 PM   #4
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Different Regeneration Rates

Quote:
Originally Posted by Kazander View Post
It's similar to Anthony's, but different enough to give you a different idea.
It's a logarithmic scale in that post. You can't fit the set points of 25 = hourly, 50 = minute, 100 = second on a log scale. I used a geometric scale based on the 5.91 power of points instead, which works over the range 25-150 (150 should be 10.97), though it breaks down below 25 points.
Anthony is offline   Reply With Quote
Old 04-05-2011, 09:26 PM   #5
JCurwen3
 
JCurwen3's Avatar
 
Join Date: Dec 2007
Location: Brooklyn, NY
Default Re: Different Regeneration Rates

Quote:
Originally Posted by Anthony View Post
It's a logarithmic scale in that post. You can't fit the set points of 25 = hourly, 50 = minute, 100 = second on a log scale. I used a geometric scale based on the 5.91 power of points instead, which works over the range 25-150 (150 should be 10.97), though it breaks down below 25 points.
I think linear makes sense between levels, and especially after the Extreme level. IMO, regeneration rates above Extreme should be very expensive, with no point breaks due to better-than-linear scaling, most especially because Regeneration of HP has a built in scaling based on number of number of HP the character has.
__________________
-JC
JCurwen3 is offline   Reply With Quote
Old 04-06-2011, 04:32 AM   #6
nerdvana
 
nerdvana's Avatar
 
Join Date: Nov 2006
Default Re: Different Regeneration Rates

Thank you for all the replies. Reading the thread this morning I realize now I should have mentioned that this is going to be regeneration for an Energy Reserve (with either the -60% limitiation Slow Recharge 1pt/day or the -70% limitation Special Recharge - not sure which of the two is the better option for this situation).

So two follow up questions:
  1. Would this change your answers? (I assume no)
  2. Which limiter is the best for this? (I assume Special Recharge)
nerdvana is offline   Reply With Quote
Old 04-06-2011, 04:50 AM   #7
JCurwen3
 
JCurwen3's Avatar
 
Join Date: Dec 2007
Location: Brooklyn, NY
Default Re: Different Regeneration Rates

Quote:
Originally Posted by nerdvana View Post
Thank you for all the replies. Reading the thread this morning I realize now I should have mentioned that this is going to be regeneration for an Energy Reserve (with either the -60% limitiation Slow Recharge 1pt/day or the -70% limitation Special Recharge - not sure which of the two is the better option for this situation).

So two follow up questions:
  1. Would this change your answers? (I assume no)
  2. Which limiter is the best for this? (I assume Special Recharge)
It wouldn't change my answers. Regeneration has generalized rules and anything that applies to HP regen can apply to FP regen (and as an extension, ER) with the appropriate modifiers. I should note that I was involved in a thread recently where the general consensus, based on the text of "Special Recharge", is that Regeneration would not count as an ability that would work to recover ER.
__________________
-JC
JCurwen3 is offline   Reply With Quote
Old 04-06-2011, 06:19 AM   #8
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: Different Regeneration Rates

Quote:
Originally Posted by nerdvana View Post
  1. Would this change your answers? (I assume no)
  2. Which limiter is the best for this? (I assume Special Recharge)
Kromm's officially pointed out that Special Recharge doesn't count if you have reasonably unlimited Regeneration. Regeneration that works basically all the time allows automatic recovery of ER, therefore the Slow/Special recharge limitation is a crock as the utility of the ER is hardly reduced.

However, Regeneration (ER) that only works in certain environments (Kromm's example was Only In A Nuclear Reactor) or otherwise limited from working freely (probably Requires Concentrate, Takes Recharge and/or X times per Day would also count, as more examples) is a legal combo with Slow/Special Recharge, because it would only be on sometimes.
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 04-06-2011, 06:28 AM   #9
Witchking
 
Witchking's Avatar
 
Join Date: Feb 2008
Location: The Athens of America
Default Re: Different Regeneration Rates

Quote:
Originally Posted by Kazander View Post
Witchking, you know that the 10/sec version is known as Extreme Regeneration and is RAW, Basic Set page 80, right?
I am aware of that...I was merely stating opinion...and making a joke.

Now you will pardon me I will go back to figuring out how to jump up my 1d+1 Rapier damage some...until I can afford some of the Lowest end weapons enchantments....YMMV
__________________
My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch
America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman
Witchking is offline   Reply With Quote
Old 04-05-2011, 08:51 PM   #10
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Different Regeneration Rates

Quote:
Originally Posted by Witchking View Post
.and I play low entrophy level Sword + Sorcery most days....
What does the 2nd Law of Thermodynamics have to do with S&S Fantasy (more than it does with everything)?

Last edited by sir_pudding; 04-05-2011 at 08:57 PM.
sir_pudding is offline   Reply With Quote
Reply

Tags
q&a


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:00 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.