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#131 |
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Join Date: Dec 2007
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The fact is, DF settings ranging from individual dungeons to whole worlds are a glut on the market. We don't need them from Steve Jackson when we have shelves of them from Wizards of the Coast and their remoras.
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#132 | |
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Join Date: Apr 2011
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#133 | ||
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Join Date: Mar 2005
Location: The deep dark haunted woods
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The DF series has all the rule-stuff that's needed to play a dungeon-fantasy. If one needs more flavor, the GM can show his creativity or use the enormous amount of material already on the market.
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"When you talk about damage radius, even atomic weapons pale before that of an unfettered idiot in a position of power." - Sam Starfall from the webcomic Freefall |
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#134 | ||||
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Join Date: Jun 2006
Location: Spain —Europe
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Here is what I meant by saying that Sean (Kromm) achieved a great exercise of synthesis. Contrary to analysis, synthesis isn't too focused on the particulars, hence the resulting feeling of "vagueness" (and open-endedness), that to my mind is the best path to follow here:
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So, by saying . . . Quote:
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And this is another (simply down-to-earth) point that should be also taken in account: Quote:
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ Last edited by demonsbane; 04-05-2011 at 02:39 PM. Reason: grammar! |
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#135 | |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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When you say such things are limiting, I agree with you: the moment you say the King is X, the people who wanted Y begin to lose interest. If you say that all Barbarians come from the frozen wastes of the north (and thus have Arctic survival) you stop people from saying that they want to be barbarians from the sweltering southern deserts, and so on. My point is that people who want a setting want to know those things. They WANT a king who is X and NOT Y. They want barbarians from the frozen wastes and NOT the sweltering deserts. But I also believe that these sorts of things are terribly easy to come up with on your own, that Fantasy gives you more than enough material to work with when coming up with your own thing, and that a DF setting would probably not sell well enough to justify the expense of making it (and yes, some setting is better than no setting, but we don't have infinite resources and time here).
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#136 |
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Join Date: Jun 2006
Location: Spain —Europe
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And I agree with your points.
Besides, I think that stressing the role and usefulness of the GURPS 4e Fantasy book is a good thing.
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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#137 | ||
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Join Date: Feb 2007
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Fortunately, I've been loving the crunch, so I'm happy.
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) |
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#138 |
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Join Date: Sep 2004
Location: Southeast NC
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It would be unprofessional and probably against company policy to give specific information about how sales of products met up with expectations. Not only is that information private details of SJG's operations, it could also appear to be calling out individual authors (in-house or freelance).
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#139 | |
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Join Date: Mar 2010
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#140 |
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Join Date: Apr 2011
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| Tags |
| dungeon fantasy, worldbuilding |
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