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#121 | |||
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Join Date: Jun 2006
Location: Spain —Europe
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Greater specificity inevitably conveys greater limitations. Even if the GURPS rule system makes sense (in the most part), is very detailed and a GURPS Dungeon Fantasy game runs much better than any past or (I dare to say) future version of D&D/AD&D/etc, another reason why many of us chose GURPS is because the greater lack of limitations. Premade settings? "Boxed set" RPG settings = confining boxes. The "bare-bones implied default setting-set of assumptions" is more than enough. Heck, I even need to tweak it, or to remove some specifics . . . These points have been already raised multiple times in this thread. Like the others in favor of a more specific setting. Anyhow, in different senses classic DnD worlds like Forgotten Realms and GURPS settings like Banestorm were fumbles of design -again, in different ways; so, it's wiser to pick the really indispensable bare-bones elements, which are already there and are working fine, instead of writing another whole book of nonsenses. By acknowledging and placing the default GURPS Dungeon Fantasy assumptions, Sean achieved an excellent exercise of synthesis: conversely, a specific, detailed and full-fleshed setting is going to be an effort of analysis which spoils the former.
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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#122 | ||
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Join Date: Mar 2010
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Making the setting explicit means that only the group whose understanding matches the explicit setting will buy the setting; it agrees with the setting in their heads. This may be too small of a subset to be able to fund the work of making the setting explicit. Quote:
They have indicated that vocal demand on the forums has, when they attempted to give us what we were yelling for, resulted in underwhelming sales which discouraged them from doing it again. Giving us what we want isn't profitable because saying we want it and actually spending the money on it aren't connected ideas. One does not necessarily follow the other. They want the money (as is reasonable). Our volume levels, no matter how high, does not mean we will give them the money. Thereby ... ignoring us is actually the best policy because what we say and what we do are rather different things. Isn't it fun? |
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#123 |
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Personally, I use the systemless World of Aldrazaar from KenzerCo, of Knights of the Dinner Table fame. I thing it fits well into the tongue in cheek mood of Dungeon Fantasy. I had to make some compromises to include all the races in DF3, but hell, it wasn't that bad (all the weird races are art of the Other category anyway)
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#124 |
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Join Date: Feb 2007
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As long as the setting is optional and other books in the series are not written around it, it isn't a limit but optional detail.
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) |
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#125 | |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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My personal concern about this endeavor is something completely different: Is it worth it? Some people would want a terribly serious treatment of DF, something more akin to Dragon Age, where you have a rich world of politics and mythology and horror adding context to your dungeon delves. I personally would prefer something more akin to the Order of the Stick, Magicka or Overlord: A slapstick world that both celebrates and pokes fun at DF tropes and sensibilities, and I'm sure there's a wide range in between and on other scales I haven't discussed or considered. How, then, do you cater to all of these people? Remember, settings are the worst sellers of the GURPS catalog, and while DF is popular, the only people who will buy a setting for DF are the subset of the DF players who want that specific setting (which is a subset of the DF players that want to a setting, which is a subset of the DF players, which is a subset of the GURPS players). Personally, if I were to make a setting, I'd try to make a generic fantasy setting that could appeal to more than just the DF players, and that's what you tend to see coming out of GURPS, and why people recommend things like Banestorm and Alchemical Baroque.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#126 | ||
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Put another way, you don't need a Celtic culture and people running around speaking Goidelic languages to use bards and druids. Your knights don't have to ride around on horses brandishing lances, nor do your martial artists have to look like Bruce Lee. Clerics and shamans aren't in tension, and don't imply "settled temple-builders" vs. "tribal mystics and psychopomps." And wizards don't have to wear pointy hats. DF is kitchen-sink fantasy, so ninja are just there. They can be Middle Eastern-looking guys who write their names in script like this الطائر ابن لا أحد instead of East Asian-looking chaps who write their names in script like this 小杉 正一 if you want! Yes, they do. The implied setting has at least one feudal polity headed up by the King; is dotted with quasi-medieval towns that feature inns, temples, Merchants' Guilds, Thieves' Guilds, halfling gangsters, and Town Watch; includes a Frozen North for barbarians to come from, a Mysterious East for martial artists, mountains for mountain elves, forests for wood elves, deserts and swamps for lizard men, etc.; is home to dragon-blooded descended from dragons, elder-spawn descended from Elder Things, and so on; holds ruins associated with Elder Things, Evil Runes, and Squid Cults; and supports a cosmology that includes an Ethereal Plane, an Astral Plane, a Spirit Realm, Dream Worlds, Elemental Planes, a Heaven, several Hells, and an Outer Void. Among other things. More detail than that is likely not wise, as it's kitchen-sink fantasy, which always works best when left vague. Quote:
There is much truth to that, although it's possible to be specific in the window dressing (see my big list above that mentions the King, dragon-blooded, etc.) but vague in depth. This is quite true. I cannot and will not name products, but several things published in recent times were tests to see whether we could use forums feedback to justify publications. Let's just say that there were far more failures than successes. The 5-10 people who can get excited about any arbitrary topic you could name here do not seem to be very interested in/good at selling the game to 20-40 gamers apiece. If we have to do the selling, then we'll aim at the market we know we have, which is chiefly people who buy crunch (systems, stats, etc.) rather than specific settings and adventures. Things aren't that simple, unfortunately. If we don't write future material around a setting, then we face accusations of "not supporting the setting"; in fact, the standard criticism of most of our settings is not that they're bad but that they're unsupported. If we do write future material around a setting, then the detail is no longer optional, and we get the limitations that demonsbane mentioned and may well do the DF series real harm. And if we try to be all things to all people, we have to greatly increase series output so that we can publish generally useful content alongside setting-specific content . . . and frankly, we lack the resources to do so. Having no setting does the least harm here, as our sales records clearly show GURPS players rarely putting their money where their collective mouth is when it comes to settings. And that isn't surprising: Why would any real percentage of customers who've chosen a generic system get behind one specific setting?
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#127 | |
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☣
Join Date: Sep 2004
Location: Southeast NC
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* Which we will all know is only one take on the possibilities of the game, but might not be obvious to a potential customer reading a review.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#128 | |
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Join Date: Aug 2004
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#129 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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I do hope Low-Tech wasn't one of them. AFAICT that book's sales suffered from problems with availability, not demand.
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#130 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Low-Tech was planned since before the forums existed. I'm referring mainly to more-specialized PDFs. People often say things like, "Given the convenience of PDFs, GURPS should return to focusing on historical worldbooks," or, "Given the convenience of PDFs, GURPS should try publishing more settings and adventures." Not those specific things, necessarily (those thinking of quoting me take note), but you get the idea. However, sales don't bear it out. Then we release some crunchy, low-profile item like Power-Ups 1 and it hits the Top 20.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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| Tags |
| dungeon fantasy, worldbuilding |
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