Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-04-2011, 02:30 PM   #11
Ze'Manel Cunha
 
Ze'Manel Cunha's Avatar
 
Join Date: Jan 2005
Location: Stuttgart, Germany
Default Re: Damage Resistance with Force Field enhancement: What gets through?

Quote:
Originally Posted by vitruvian View Post
So, just vary the limitations you require characters to have on them, if you even allow them to be bought with CP as opposed to as a function of gear anyway.
Yep, that's pretty standard for most advantages anyway, I rarely allow any unmodified Advantages as Powers, required limitations and enhancements on Advantages is what make settings.

On Force Fields specifically, for the most part all it takes to bring my GMing vision into play is to put in some descriptive Nuisance Effects explaining how I see it functioning in a given setting, players get their -5% to -10% price break, and I never get any complaints.
Ze'Manel Cunha is offline   Reply With Quote
 

Tags
damage resistance, force field, kromm explanation


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:41 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.