Quote:
Originally Posted by Jerander
This is the route I'd likely have gone. Shorten the range by ST of the Pull or add a -x (where "x" is the ST of the Pull) to the chances to hit.
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This is one of the other goofy/dysfuntional things about the way the spell is written.
The spell has a "ST" but that only determines _what_ it can Pull towards its' center of effect and not hos _fast_ it does it.
No matter how strong a Pulll Spell is though, it never Pulls any faster. The Move imposed is always 1 yard/second.