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#101 | |
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Join Date: Sep 2007
Location: Arkham Asylum
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The way I see it as a GM is, if I have a party that consists of a viking-styled Barbarian, a sun god (Ra) worshipping Cleric, an Oniwabanshu clan Ninja, and a Wizard who wants to be lich. Then as a GM I'll be sure to make a world I know has at least a Frozen North, an Egyptian flavored Southern Realm, A Fobidden East, and Liches. As the game progresses, I'll add more stuff, like Oniwabanshu Ninja Branches, Old crumbling temples of Ra, and ancient evil Lich enemies to steal knowledge from. I think DF already kind of has a "genre-setting" in that some things are so common to the genre (Frozen North, Forbidden East, etc.) that it comes with a prepackaged lite setting.
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Jazama Pajama Pajama Shimera Kazam Imera Imera Kazam Pajama Shimera Kazam Pajama Pajama! Check out my blog, Ambro's Brainwaves Pretend you have telepathy, read my thoughts! |
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#102 | |
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formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Really, I cannot see a justification for Unaging to be an Unusual Background; if being that old really does confer any sort of benefit, by all means allow an Unusual Background. I will stipulate, however, that it does not in the vast majority of possible games.
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
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#103 |
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Join Date: Apr 2009
Location: Not here
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I think we all need to step back and realize that it's all just a game, and the object of a game is to have fun. Anything that isn't fun is called work, and unless you're getting paid for work, you're probably better off not doing it. :)
If your players will have fun trying to talk to NPCs or each other without understanding the language, then fine, run with it. Conversely, you could create a fantasy setting the likes of which would make even JRR Tolkein blush with inadequacy, but if your players are busily ransacking the place for treasure and experience points ("how many XP for the potato farmer?") then your hard work will be lost on your players, and the fun is lost. How does this relate to GURPS? Every player or GM has a different idea of what Dungeon Fantasy is, and how it should be played. Some want hidden lore and mysteries that span generations. They want rich tapestries of story telling, and want to explore every facet of the GM's wild imaginations. For those players, a simple setting of "This is Gonzola, which is ruled by a king that needs your help rescuing his daughter" isn't going to cut it. On the other hand, players who want nothing more than to see how many bodies they can rack up before they themselves get killed couldn't care less about hidden lore, tapestries, or the name of the princess they're trying to rescue. For them, a simple direction from the throne room and access to the proverbial monster shredder would suffice. In both of these scenarios, both groups could still have fun with Dungeon Fantasy as is without even taxing SJGames to write up a setting. I'm not sure the added effort would be rewarded in kind by having a setting to go with DF, nor do I want them to make a setting. Banestorm could be considered such a setting, and it would hardly stand as your standard "kill the baddies, get the loot, save the entire planet" fare of Dungeon Fantasy. It should be up to the GM to provide as little or as much setting as needed, and season to taste. GURPS is a great broth, and DF is an excellent guide for what to put in there to season your own minestrone. But getting two groups to agree what goes into that minestrone would be difficult, if not impossible. |
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#104 |
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Join Date: Jun 2006
Location: Spain —Europe
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Which people? Certainly I'm not between such people...
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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#105 | ||
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formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Quote:
Quote:
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
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#106 |
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Join Date: Sep 2005
Location: Arizona
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I wouldn't use Banestorm without being paid a lot of money. It's like saying Yrth should be the default setting. Lame. However, a GURPS lite version of world creation rules in Fantasy wouldn't be a bad deal. Just tack it on at the end of the next DF product.
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So you've got the tiger by the tail. Now what? |
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#107 | |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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We have the rules for a dungeon fantasy world. We know what the races look like, the monsters, and how one goes about extracting loot from said monsters. All setting really layers atop this is context, and that context needn't really be different from anything else GURPS Fantasy will give you: It could be a terribly serious medieval world on the brink of collapse, or it could be a jolly ol' parody of dungeon fantasy sensibilities, or anything in between. GURPS Fantasy will provide all of that. So why do we need a different product?
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#108 | |
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Join Date: Sep 2007
Location: Arkham Asylum
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Quote:
__________________
Jazama Pajama Pajama Shimera Kazam Imera Imera Kazam Pajama Shimera Kazam Pajama Pajama! Check out my blog, Ambro's Brainwaves Pretend you have telepathy, read my thoughts! |
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#109 | ||
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Join Date: Jun 2006
Location: Spain —Europe
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Quote:
Quote:
__________________
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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#110 |
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Join Date: May 2006
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A question about the DF 12 Ninja (I don't have that book, because I don't care for the whole "ninja mystique") -- would the assassins from the "Assassins's Creed" qualify as "ninja" according to the book's criteria?
Seems like an interesting take on the "class", if so. |
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| dungeon fantasy, worldbuilding |
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